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#64 - Helpful Advice with Tim Armstrong

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Manage episode 493794576 series 2931992
Content provided by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode of Fun Problems, hosts Peter C. Hayward and guest Tim Armstrong dive deep into the world of game design and publishing. With AJ Brandon absent, Peter brings on Tim, a designer and friend, to explore how their processes differ as they discuss their 10-year journeys in the board game industry.

They unpack strategies for pitching to publishers, the value of sell sheets, and why specific design choices are made. Peter also highlights the challenges of maintaining passion in game design while avoiding burnout.

Discord: https://discord.gg/BjerXtQ3Me

Email: [email protected]
Facebook/Twitter: @FunProblemsPod

  continue reading

66 episodes

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#64 - Helpful Advice with Tim Armstrong

Fun Problems

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Manage episode 493794576 series 2931992
Content provided by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AJ Brandon and Peter C. Hayward, AJ Brandon, and Peter C. Hayward or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode of Fun Problems, hosts Peter C. Hayward and guest Tim Armstrong dive deep into the world of game design and publishing. With AJ Brandon absent, Peter brings on Tim, a designer and friend, to explore how their processes differ as they discuss their 10-year journeys in the board game industry.

They unpack strategies for pitching to publishers, the value of sell sheets, and why specific design choices are made. Peter also highlights the challenges of maintaining passion in game design while avoiding burnout.

Discord: https://discord.gg/BjerXtQ3Me

Email: [email protected]
Facebook/Twitter: @FunProblemsPod

  continue reading

66 episodes

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