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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
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012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know
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Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games?
Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an aspect.
For instance, let's say we have built a Horror themed game where there's spooky moments, creepy music and scare jumps a plenty. Whilst there may not be too many "fun" aspects, it's still completely enjoyable. When we boil everything down, each and every game we'll ever play will consist of training us in some aspect.
We'll learn mechanics and gameplay systems, master timing and "hand to eye" co-ordination. The achievement of completing levels can be motivating and engaging and have positive reinforcing side-effects.
These, and many more aspects, amount to certain levels of fun even if we don't really realise it. Use our list below to see how you can weave the 5 Factors of fun into your game.
Highlights, Quick Wins & Takeaways:
1. Overcoming Challenges and Problem solving
Challenge > Adversity / obstruction > Goal - Satisfaction
2. Leveling up / Progression
Achievements / Rewards
3. Interest and curiosity
4. Wonder and surprise
- The unknown is fun - ( check out Episode 7 - The Top 10 ways to add Surprise and Wonder to your games )
5. Balance / Pinch Points
View Us Online:
https://RisingHighAcademy.com
30 episodes
012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
Fetch error
Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on May 18, 2023 10:19 (
What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.
Manage episode 237403991 series 2520244
Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games?
Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an aspect.
For instance, let's say we have built a Horror themed game where there's spooky moments, creepy music and scare jumps a plenty. Whilst there may not be too many "fun" aspects, it's still completely enjoyable. When we boil everything down, each and every game we'll ever play will consist of training us in some aspect.
We'll learn mechanics and gameplay systems, master timing and "hand to eye" co-ordination. The achievement of completing levels can be motivating and engaging and have positive reinforcing side-effects.
These, and many more aspects, amount to certain levels of fun even if we don't really realise it. Use our list below to see how you can weave the 5 Factors of fun into your game.
Highlights, Quick Wins & Takeaways:
1. Overcoming Challenges and Problem solving
Challenge > Adversity / obstruction > Goal - Satisfaction
2. Leveling up / Progression
Achievements / Rewards
3. Interest and curiosity
4. Wonder and surprise
- The unknown is fun - ( check out Episode 7 - The Top 10 ways to add Surprise and Wonder to your games )
5. Balance / Pinch Points
View Us Online:
https://RisingHighAcademy.com
30 episodes
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1 Spotlight: Chris Trudeau Interview: Voodoo Games Signing & Publishing Deal - An App Store Success Story 40:21

1 027: Podcast Hiatus - New Game Building Focus, Schedule Paused & Time Management Dilemmas. 15:05

1 026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games. 18:08

1 025: Buildbox 3 - Time for New Games in Buildbox 3D - The K.I.S.S Mobile Game Developer Rule. 29:15

1 024: Time Off Apparently - Making Time for R & R, Accountants and Really Bad Quick Maths. 19:53

1 023: One Year In - Running an Indie Game Studio and Game Dev Training Academy 50:27

1 022: Behind the Scenes - Reasons why as Game Developers, you should revisit your old games. 22:43

1 021: Design Constraints - Why designing under constraints will make you a better game designer. 32:57

1 020: Websites and Press Kits - As Game Developers, is it Essential to have a Website & Press Kit for your Mobile Games? 21:37

1 019: App Store Research - 3 Reasons Why Researching the App Store is Critical for Mobile Indie Game Developers. 27:40

1 018: Motivation - 5 Hacks for Game Developers to Stay Motivated When Developing Games 30:50

1 017: Game Success - As a Game Developer, how do you define success for your Indie Mobile Game? 25:57

1 016: Finish Your Damn Game - 5 Common Developer Pitfalls that can stop you getting to Launch Day. 46:19

1 015: Game Polish – The 5 Major Aspects of Game Polishing All Game Developers Should Pay Attention To. 47:18

1 014: Game Monetisation - Our Best 5 Ways to Make Money with Games and the best way to Monetise Your Mobile Game. 42:13
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