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E12: Bots, Battlebit, Brawl Stars, and Battlestar Galactica

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Manage episode 372069470 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

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Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution. Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?
[1] Battlebit utilizes Low-Poly to beat Battlefield at their own game

  continue reading

Chapters

1. Casino Background and Mobile Gaming Monetization (00:00:00)

2. Brawl Stars Monetization and Gameplay Discussion (00:09:16)

3. Match Three Games' Complexity and Innovation (00:16:07)

4. Impressions and Analysis of Battle Bit (00:22:53)

5. Battlebit and Roblox (00:28:42)

6. Blockchain Game Botting Challenges (00:34:26)

7. Botting Problems for Game Developers (00:40:39)

8. Bots and Anti-Bot Impact in Games (00:52:08)

9. Rise of Free-to-Play Games (00:58:01)

10. Free-to-Play Opportunities for Popular Games (01:08:21)

11. Mario Kart, Pikmin, and Economics Discussion (01:13:48)

42 episodes

Artwork
iconShare
 
Manage episode 372069470 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Send us a text

Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution. Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?
[1] Battlebit utilizes Low-Poly to beat Battlefield at their own game

  continue reading

Chapters

1. Casino Background and Mobile Gaming Monetization (00:00:00)

2. Brawl Stars Monetization and Gameplay Discussion (00:09:16)

3. Match Three Games' Complexity and Innovation (00:16:07)

4. Impressions and Analysis of Battle Bit (00:22:53)

5. Battlebit and Roblox (00:28:42)

6. Blockchain Game Botting Challenges (00:34:26)

7. Botting Problems for Game Developers (00:40:39)

8. Bots and Anti-Bot Impact in Games (00:52:08)

9. Rise of Free-to-Play Games (00:58:01)

10. Free-to-Play Opportunities for Popular Games (01:08:21)

11. Mario Kart, Pikmin, and Economics Discussion (01:13:48)

42 episodes

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