Artwork

Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

E16: Should Match-3 Players Choose Their Difficulty? (w/Dr.Julian Runge)

1:19:55
 
Share
 

Manage episode 377878160 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Send us a text

You won’t want to miss this episode of Game Economist Cast.
Guest! Finally! Dr.Julian Runge is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty.
We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen!
[1] Getting ML-Based App Personalization Right: The Engagement Engineering Framework
[2] Price Promotions for “Freemium” App Monetization
[3] Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices
[4] Quantity discounts on a virtual good: The results of a massive pricing experiment at King

  continue reading

Chapters

1. Gaming Industry and Academic Research (00:00:00)

2. Science and Art in Games (00:04:55)

3. Organizational Approaches to Game Analytics (00:16:54)

4. The Impact and Potential of Gaming (00:28:44)

5. Flow State and Personalization in Gaming (00:35:44)

6. Personalized Gaming for Enhanced Experience (00:40:27)

7. Manipulation and Unintended Consequences in Gaming (00:49:45)

8. Inclusive Gaming and Personalized Apps (00:57:00)

9. Approaches in Discounting and Personalization in Games (01:00:42)

10. Personalization in Game Revenue (01:07:17)

11. Price Anchoring and Quality in Freemium Games (01:16:11)

12. Debating the Importance of Economics (01:19:13)

42 episodes

Artwork
iconShare
 
Manage episode 377878160 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Send us a text

You won’t want to miss this episode of Game Economist Cast.
Guest! Finally! Dr.Julian Runge is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty.
We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen!
[1] Getting ML-Based App Personalization Right: The Engagement Engineering Framework
[2] Price Promotions for “Freemium” App Monetization
[3] Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices
[4] Quantity discounts on a virtual good: The results of a massive pricing experiment at King

  continue reading

Chapters

1. Gaming Industry and Academic Research (00:00:00)

2. Science and Art in Games (00:04:55)

3. Organizational Approaches to Game Analytics (00:16:54)

4. The Impact and Potential of Gaming (00:28:44)

5. Flow State and Personalization in Gaming (00:35:44)

6. Personalized Gaming for Enhanced Experience (00:40:27)

7. Manipulation and Unintended Consequences in Gaming (00:49:45)

8. Inclusive Gaming and Personalized Apps (00:57:00)

9. Approaches in Discounting and Personalization in Games (01:00:42)

10. Personalization in Game Revenue (01:07:17)

11. Price Anchoring and Quality in Freemium Games (01:16:11)

12. Debating the Importance of Economics (01:19:13)

42 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play