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E21: Subs, Doms, Surprise, and Suspense

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Manage episode 396875764 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

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Eric starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? Chris returns from Italy, and holy cannoli, did he have a "time" while Phil laments subscription-based pricing as the antithesis of game monetization. The crew agrees to spend money on Magic The Gathering this year.

  continue reading

Chapters

1. Gift Giving and Utility Concept (00:00:00)

2. Analyzing Game Types and Subscriptions (00:04:30)

3. Bear Markets, Mana Systems, Auto Chess (00:11:40)

4. Game Pacing and Comeback Mechanics Impact (00:20:28)

5. Neoclassical Explanation and Game Design (00:28:37)

6. Netflix's Gaming Subscription Struggles (00:37:20)

7. Challenges and Economics of Gaming Subscriptions (00:43:17)

8. Monetizing Games and Subscription Models (00:52:23)

9. Exploring the Subscription Model in Gaming (00:59:53)

10. Comparison of Content (01:06:22)

42 episodes

Artwork
iconShare
 
Manage episode 396875764 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Send us a text

Eric starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? Chris returns from Italy, and holy cannoli, did he have a "time" while Phil laments subscription-based pricing as the antithesis of game monetization. The crew agrees to spend money on Magic The Gathering this year.

  continue reading

Chapters

1. Gift Giving and Utility Concept (00:00:00)

2. Analyzing Game Types and Subscriptions (00:04:30)

3. Bear Markets, Mana Systems, Auto Chess (00:11:40)

4. Game Pacing and Comeback Mechanics Impact (00:20:28)

5. Neoclassical Explanation and Game Design (00:28:37)

6. Netflix's Gaming Subscription Struggles (00:37:20)

7. Challenges and Economics of Gaming Subscriptions (00:43:17)

8. Monetizing Games and Subscription Models (00:52:23)

9. Exploring the Subscription Model in Gaming (00:59:53)

10. Comparison of Content (01:06:22)

42 episodes

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