Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!
Go offline with the Player FM app!
E34: A Theory of Optimal Economic Balance
MP3•Episode home
Manage episode 453094290 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Is game balance bullshit?
The crew goes toe-to-toe debating Sirland’s Don't Use Math in Balancing Games. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole.
Chapters
1. Exploring Roblox and Game Discovery (00:00:00)
2. Navigating Roblox Discovery and Monetization (00:06:42)
3. Monetization Strategies in Gaming (00:14:01)
4. Comparing Platform Fighters Accessibility (00:21:40)
5. The Match Three Game Economy (00:31:39)
6. Innovation and Game Concept Discussion (00:34:43)
7. Battle Passes and Monetization Models (00:38:02)
8. Subscription Models in Game Monetization (00:44:10)
9. Balancing Games Without Math (00:53:58)
10. Balancing Games (00:58:02)
11. Defining Game Balance and Feedback (01:09:25)
12. The Theory of Game Balance (01:12:48)
13. Balancing Asymmetries in Game Design (01:19:23)
43 episodes
MP3•Episode home
Manage episode 453094290 series 3418463
Content provided by Phillip Black. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phillip Black or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Is game balance bullshit?
The crew goes toe-to-toe debating Sirland’s Don't Use Math in Balancing Games. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole.
Chapters
1. Exploring Roblox and Game Discovery (00:00:00)
2. Navigating Roblox Discovery and Monetization (00:06:42)
3. Monetization Strategies in Gaming (00:14:01)
4. Comparing Platform Fighters Accessibility (00:21:40)
5. The Match Three Game Economy (00:31:39)
6. Innovation and Game Concept Discussion (00:34:43)
7. Battle Passes and Monetization Models (00:38:02)
8. Subscription Models in Game Monetization (00:44:10)
9. Balancing Games Without Math (00:53:58)
10. Balancing Games (00:58:02)
11. Defining Game Balance and Feedback (01:09:25)
12. The Theory of Game Balance (01:12:48)
13. Balancing Asymmetries in Game Design (01:19:23)
43 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.