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EP09: Subnautica - Games Every Designer Should Play

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Manage episode 474956407 series 3565247
Content provided by Stuart Lilford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Lilford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to Episode 09 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Subnautica—a survival game that blends mystery, exploration, and tension beneath the waves.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we discuss how Subnautica creates an incredible sense of mystery and discovery, its immersive survival mechanics, and the brilliance of its environment and creature design. We also explore how sound design enhances tension, making every dive feel equal parts mesmerising and terrifying.

But Subnautica isn’t without its faults. We critique its lack of player direction, moments that don’t respect the player’s time, and some frustrating UI elements that can make surviving harder than intended. Ultimately, we unpack a key takeaway for designers: your game won’t (and can’t) please everyone—and that’s okay.

Featuring feedback from listeners and the verdict: Is Subnautica a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at [email protected]

It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Subnautica

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

  continue reading

12 episodes

Artwork
iconShare
 
Manage episode 474956407 series 3565247
Content provided by Stuart Lilford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Lilford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to Episode 09 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Subnautica—a survival game that blends mystery, exploration, and tension beneath the waves.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we discuss how Subnautica creates an incredible sense of mystery and discovery, its immersive survival mechanics, and the brilliance of its environment and creature design. We also explore how sound design enhances tension, making every dive feel equal parts mesmerising and terrifying.

But Subnautica isn’t without its faults. We critique its lack of player direction, moments that don’t respect the player’s time, and some frustrating UI elements that can make surviving harder than intended. Ultimately, we unpack a key takeaway for designers: your game won’t (and can’t) please everyone—and that’s okay.

Featuring feedback from listeners and the verdict: Is Subnautica a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at [email protected]

It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Subnautica

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

  continue reading

12 episodes

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