Dungeonetics -66- Shapes gone wild
Manage episode 479193837 series 3573092
"Protest beyond the law is not a departure from democracy; it is absolutely essential to it" -Zinn
After quenching the flames of destruction from the giant uprising to the south, a grand regrouping is in the works. Patching wound after wound has paid off as the Agents of Endurin have gained a possible boon in the discovery of a Nexus gate. The ability to travel unabated in these wartorn lands might just be the thing needed to end the Slumbering Worm once and for all.
Now the only trouble is how to travel to the land of the drakeroost without exhausting ourselves in the process. Light work in this deceptive episode of Dungeonetics.
Thanks again for the listens and the support. We are just one small void on the internet which has been hiding as 8 good friends in a trenchcoat trying to sneak into the dice bar. We can be found on most socials doing a search but Instagram is a good way, Thanks again to Kellen, Games Brown, and Virus of Ideals for existing for our collective good.
Have a Magical Adventure, just magically this time.
225 episodes