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RIP waterfalls: who wins when bidding is the only game in town

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Manage episode 491970731 series 3236021
Content provided by Singular. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Singular or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The waterfall is dead, long live the waterfall. On July 16, MAX will eliminate waterfall placements. Everything will be bidding.

What does that mean? Is that a good thing? Bad thing? What are the impacts?

In this episode of Growth Masterminds, host John Koetsier chats with Josh Chandley, co-founder and COO of Wild Card Games. They discuss the major shift in mobile ad monetization from the traditional waterfall method to real-time bidding, effective July 16th.

They dive into the complexities of ad mediation, the influence of major players (or ... THE major player) like AppLovin, and the potential revenue implications for game publishers.

They also explore the future of ad monetization strategies, the challenges in maintaining transparency, and the potential for integration of broader advertiser audiences in mobile games.

Tune in to gain insights into how these changes are reshaping the landscape of mobile ad monetization and what it means for growth marketers.

00:00 Introduction to App Monetization

00:53 Understanding Waterfall and Real-Time Bidding

05:59 Challenges and Changes in Ad Mediation

13:15 Impact of Bidding on Revenue and CPMs

14:50 The Impact of Performance and Revenue Distribution

15:17 Transparency in Ad Auctions

15:56 AppLovin's Dominance and Mediation

16:30 The Shift from Ad Monetization to User Acquisition

20:32 Segmentation and Ad Experience

23:15 Expanding Ad Audiences in Mobile Games

26:19 The Future of E-commerce Ads in Gaming

29:26 Conclusion and Final Thoughts

  continue reading

168 episodes

Artwork
iconShare
 
Manage episode 491970731 series 3236021
Content provided by Singular. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Singular or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The waterfall is dead, long live the waterfall. On July 16, MAX will eliminate waterfall placements. Everything will be bidding.

What does that mean? Is that a good thing? Bad thing? What are the impacts?

In this episode of Growth Masterminds, host John Koetsier chats with Josh Chandley, co-founder and COO of Wild Card Games. They discuss the major shift in mobile ad monetization from the traditional waterfall method to real-time bidding, effective July 16th.

They dive into the complexities of ad mediation, the influence of major players (or ... THE major player) like AppLovin, and the potential revenue implications for game publishers.

They also explore the future of ad monetization strategies, the challenges in maintaining transparency, and the potential for integration of broader advertiser audiences in mobile games.

Tune in to gain insights into how these changes are reshaping the landscape of mobile ad monetization and what it means for growth marketers.

00:00 Introduction to App Monetization

00:53 Understanding Waterfall and Real-Time Bidding

05:59 Challenges and Changes in Ad Mediation

13:15 Impact of Bidding on Revenue and CPMs

14:50 The Impact of Performance and Revenue Distribution

15:17 Transparency in Ad Auctions

15:56 AppLovin's Dominance and Mediation

16:30 The Shift from Ad Monetization to User Acquisition

20:32 Segmentation and Ad Experience

23:15 Expanding Ad Audiences in Mobile Games

26:19 The Future of E-commerce Ads in Gaming

29:26 Conclusion and Final Thoughts

  continue reading

168 episodes

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