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HPR4343: Interviewing the Redot engine Founder

 
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Manage episode 473328949 series 108988
Content provided by HPR Volunteer and Hacker Public Radio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by HPR Volunteer and Hacker Public Radio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Interview with one of the "Redot Engine" founders, Andrew. Redot Engine is a fork of the famous free and open source project "Godot engine". NOTE: This is my first time interviewing someone for a podcast, so feel free to point out any improvements and critiques I can learn from. After an introduction about the reasons the project was created, we focus on other engines, on the videogame console situation, on a FOSS licensing debate, on Redot's future and on C language interoperability. Official links: Redot engine website Projects and links we've talked about: Redot: why we forked Defold engine Redot proposal for homebrew console support Sonic colors ultimate UPBGE: Fork of Blender game engine GPL vs LGPL license ABI Application Binary Interface proposal for defer operator in C; example of usage in GO Redot slogan: > "Your game, your rules"
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4385 episodes

Artwork
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Manage episode 473328949 series 108988
Content provided by HPR Volunteer and Hacker Public Radio. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by HPR Volunteer and Hacker Public Radio or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Interview with one of the "Redot Engine" founders, Andrew. Redot Engine is a fork of the famous free and open source project "Godot engine". NOTE: This is my first time interviewing someone for a podcast, so feel free to point out any improvements and critiques I can learn from. After an introduction about the reasons the project was created, we focus on other engines, on the videogame console situation, on a FOSS licensing debate, on Redot's future and on C language interoperability. Official links: Redot engine website Projects and links we've talked about: Redot: why we forked Defold engine Redot proposal for homebrew console support Sonic colors ultimate UPBGE: Fork of Blender game engine GPL vs LGPL license ABI Application Binary Interface proposal for defer operator in C; example of usage in GO Redot slogan: > "Your game, your rules"
  continue reading

4385 episodes

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