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Interactive Indies #11 - Michael Gooch

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Manage episode 218160947 series 2305896
Content provided by Daniel Voth and Interactive Indie. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Voth and Interactive Indie or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The bombastic Michael Gooch. QA Tester for Square-Enix by day, Game Designer by night, this nomadic fellow has been developing his own games all over Canada and the UK for over 4 years, with his most recent mobile release delving into the historic recreation of Hnefatafl, a board game played by traveling Vikings in their quest of discovery and up-to-no-goodery.

Currently working on a Space Dog Fight Card Game and other small side projects, Michael hopes to not only develop mechanically interesting games, but emotionally expressive and intrinsically investigative experiences that allows the player to explore complex ideas in the sandbox of game design.

  continue reading

26 episodes

Artwork
iconShare
 
Manage episode 218160947 series 2305896
Content provided by Daniel Voth and Interactive Indie. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Voth and Interactive Indie or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The bombastic Michael Gooch. QA Tester for Square-Enix by day, Game Designer by night, this nomadic fellow has been developing his own games all over Canada and the UK for over 4 years, with his most recent mobile release delving into the historic recreation of Hnefatafl, a board game played by traveling Vikings in their quest of discovery and up-to-no-goodery.

Currently working on a Space Dog Fight Card Game and other small side projects, Michael hopes to not only develop mechanically interesting games, but emotionally expressive and intrinsically investigative experiences that allows the player to explore complex ideas in the sandbox of game design.

  continue reading

26 episodes

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