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Ian Waters | Cavalry, Conceptual Design, and Building Motion Tools

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Manage episode 447841444 series 2352623
Content provided by Jack Vaughan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Vaughan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Today I’m speaking with Ian Waters - CTO of Cavalry.

This is a really fascinating and quite technical conversation about designing motion tools.

Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting…

Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since.

But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about.

I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools.

I hope you enjoy!

  continue reading

33 episodes

Artwork
iconShare
 
Manage episode 447841444 series 2352623
Content provided by Jack Vaughan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Vaughan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Today I’m speaking with Ian Waters - CTO of Cavalry.

This is a really fascinating and quite technical conversation about designing motion tools.

Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting…

Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since.

But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about.

I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools.

I hope you enjoy!

  continue reading

33 episodes

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