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Getting More Disabled People Access to Gaming - With Paige from Special Effect

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Manage episode 358670932 series 2362729
Content provided by Dave Cottrell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dave Cottrell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Accessibility in gaming is something many developers are keen to include (nowadays). This is often done by giving accessibility options within the game itself. Whether this be subtitles, audio description or high contrast visual modes or maybe by simplifying controls or offering a series of difficulty level modifiers.

But what about where these adjustments aren't enough? Well this is where Special Effect come in. Not only do they cmapaign for more accessibility in games using some of the methods we have already mentionend, but they creative innovative technologies that offer new and game changing (pun firmly intended) ways for people to interface with games.

Things such as alternative easy to use or modifyable controllers, or their ground breaking eye tracking software interface that enables those who have limited mobility in their hands or even those without limbs to play too.

In this interview we talk about all of this and more. Remember, when more people are able to play, we all win!

  continue reading

301 episodes

Artwork
iconShare
 
Manage episode 358670932 series 2362729
Content provided by Dave Cottrell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dave Cottrell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Accessibility in gaming is something many developers are keen to include (nowadays). This is often done by giving accessibility options within the game itself. Whether this be subtitles, audio description or high contrast visual modes or maybe by simplifying controls or offering a series of difficulty level modifiers.

But what about where these adjustments aren't enough? Well this is where Special Effect come in. Not only do they cmapaign for more accessibility in games using some of the methods we have already mentionend, but they creative innovative technologies that offer new and game changing (pun firmly intended) ways for people to interface with games.

Things such as alternative easy to use or modifyable controllers, or their ground breaking eye tracking software interface that enables those who have limited mobility in their hands or even those without limbs to play too.

In this interview we talk about all of this and more. Remember, when more people are able to play, we all win!

  continue reading

301 episodes

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