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Nice Thinking: "Player Personas"

 
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Manage episode 439473678 series 2731039
Content provided by Lydia, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lydia, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode the boys are back in Minneapolis, but they are still thinking about their time with Ellen in Duluth, or Roboluth ;) s

So they are using this episode to talk about instructions, again, but this time though the lens of the different types of "user personas" who will be reading it.

Instructions

What is Roboston?

Roboston is a tabletop game that the the Nice Games Club came up with during an podcast Game Jam Episode. For anyone new to the podcast, we recommend starting two episodes back (at 362), for some background on the game. For those of you who wish for a full memory restoration, here is the full episode list:
The original Nice Game Jam where Roboston was concieved
A follow up episode 197 continues the devlopment because they were so excited about Roboston
The club worked on the game over winter break in 2020-21, episode 207 summarizes what they worked on.
We again visited Roboston over our 2023-24 winter break, and talk about in in episode 337
Mark and Steven visit Ellen in Duluth where they play a bunch of Roboston

Rulebook is

More than a script for “the teach”
Verbal and visual (and, increasingly, multimedia)
Steve Bromley
Game User Research

Define your Players

User persona is the UX term, Player persona is used in games

Things to add to the FAQs

Does the value affected by the repeater also get multiplied if you’re adding a part?
Does the value for a new part always have to come from the torso?
Can you send the robot without having arms/legs/heads?
How many dice should I try to go for in this check?

Player Personas

1. Roboston new players

Box inventory list
Anatomical diagram of a robot
Game setup diagram (game as a whole, what’s in your hand)
Reference cards (player actions, game phases, etc.)

2. Roboston experienced players

Table of contents
Stats for nerds
Index (?)
FAQ section

3. Inexperienced tabletop game players

Invitation to play, sense of fun
Build trust with the player as the rulebook progresses

4. Experienced tabletop game players

Resource, reference
Allow them to get right to the core, fast
  continue reading

459 episodes

Artwork
iconShare
 
Manage episode 439473678 series 2731039
Content provided by Lydia, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lydia, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode the boys are back in Minneapolis, but they are still thinking about their time with Ellen in Duluth, or Roboluth ;) s

So they are using this episode to talk about instructions, again, but this time though the lens of the different types of "user personas" who will be reading it.

Instructions

What is Roboston?

Roboston is a tabletop game that the the Nice Games Club came up with during an podcast Game Jam Episode. For anyone new to the podcast, we recommend starting two episodes back (at 362), for some background on the game. For those of you who wish for a full memory restoration, here is the full episode list:
The original Nice Game Jam where Roboston was concieved
A follow up episode 197 continues the devlopment because they were so excited about Roboston
The club worked on the game over winter break in 2020-21, episode 207 summarizes what they worked on.
We again visited Roboston over our 2023-24 winter break, and talk about in in episode 337
Mark and Steven visit Ellen in Duluth where they play a bunch of Roboston

Rulebook is

More than a script for “the teach”
Verbal and visual (and, increasingly, multimedia)
Steve Bromley
Game User Research

Define your Players

User persona is the UX term, Player persona is used in games

Things to add to the FAQs

Does the value affected by the repeater also get multiplied if you’re adding a part?
Does the value for a new part always have to come from the torso?
Can you send the robot without having arms/legs/heads?
How many dice should I try to go for in this check?

Player Personas

1. Roboston new players

Box inventory list
Anatomical diagram of a robot
Game setup diagram (game as a whole, what’s in your hand)
Reference cards (player actions, game phases, etc.)

2. Roboston experienced players

Table of contents
Stats for nerds
Index (?)
FAQ section

3. Inexperienced tabletop game players

Invitation to play, sense of fun
Build trust with the player as the rulebook progresses

4. Experienced tabletop game players

Resource, reference
Allow them to get right to the core, fast
  continue reading

459 episodes

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