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Off Panel #506: Trench Warfare with Heather Antos

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Manage episode 491662964 series 2453529
Content provided by David Harper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Harper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

IDW's Group Editor, Licensing Heather Antos joins the show to talk about the life of an editor and her work on the Star Trek line. Antos discusses what a typical day is like for her, her varying hats, casting roles on projects, her comic origins, the capabilities of comics, whether her job has changed how she feels about comics, her interest in story, how she made her way into comics, her first editorial project, the power of communication, the project she learned the most from, the project that was the most fun, who she learned the most from, the licensing side of IDW, her vision for the Star Trek line, building out its creative lineup, managing fanbases, finding things for yourself, and more.

  continue reading

521 episodes

Artwork
iconShare
 
Manage episode 491662964 series 2453529
Content provided by David Harper. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by David Harper or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

IDW's Group Editor, Licensing Heather Antos joins the show to talk about the life of an editor and her work on the Star Trek line. Antos discusses what a typical day is like for her, her varying hats, casting roles on projects, her comic origins, the capabilities of comics, whether her job has changed how she feels about comics, her interest in story, how she made her way into comics, her first editorial project, the power of communication, the project she learned the most from, the project that was the most fun, who she learned the most from, the licensing side of IDW, her vision for the Star Trek line, building out its creative lineup, managing fanbases, finding things for yourself, and more.

  continue reading

521 episodes

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