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Combat Design Deep Dive with Nicolas Monteilhet-Laboissiere - Advanced Game Designer @ WB Games Montréal | Ep14

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Manage episode 298968670 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal.

We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of Melee Systems dating back to Zelda Ocarina of Time, God of War 1, onto the Batman Arkham series.

He also talks about making the jump from QA to Game Design at Ubisoft Montreal.

Chapters:
  1. (00:00) Who is Nicolas Monteilhet-Laboissiere?
  2. (00:04:20) A Day in Combat Design
  3. (00:13:39) 3D Melee Combat History
  4. (00:24:51) Combat Design Lexicon
  5. (00:29:50) Free-Flow Combat and Souls Likes
  6. (00:42:00) WB Games Montreal's Batman
  7. (00:56:23) Arkham Origins Boss Fights
  8. (01:07:07) Montreal's Gotham
  9. (01:09:09) Evolve from QA to Designer
  10. (01:24:32) John's Outro and Teaser
Connect With Us:

John Diaz's Twitter: https://twitter.com/ElKingpin

Out of Play Area's Home Page: http://outofplayarea.com

  continue reading

41 episodes

Artwork
iconShare
 
Manage episode 298968670 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal.

We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of Melee Systems dating back to Zelda Ocarina of Time, God of War 1, onto the Batman Arkham series.

He also talks about making the jump from QA to Game Design at Ubisoft Montreal.

Chapters:
  1. (00:00) Who is Nicolas Monteilhet-Laboissiere?
  2. (00:04:20) A Day in Combat Design
  3. (00:13:39) 3D Melee Combat History
  4. (00:24:51) Combat Design Lexicon
  5. (00:29:50) Free-Flow Combat and Souls Likes
  6. (00:42:00) WB Games Montreal's Batman
  7. (00:56:23) Arkham Origins Boss Fights
  8. (01:07:07) Montreal's Gotham
  9. (01:09:09) Evolve from QA to Designer
  10. (01:24:32) John's Outro and Teaser
Connect With Us:

John Diaz's Twitter: https://twitter.com/ElKingpin

Out of Play Area's Home Page: http://outofplayarea.com

  continue reading

41 episodes

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