Artwork

Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34

1:42:35
 
Share
 

Manage episode 330893957 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.

We talk about his latest endeavors as well as discuss his journey into the games industry.

Chapters:
  1. (00:00) Who is Henry Golding?
  2. (11:21) Software Architecture In Games
  3. (25:13) Development Team Dynamics
  4. (37:30) Academics & University
  5. (51:02) Deadspace Extraction
  6. (01:05:44) Rare & Work Visas
  7. (01:19:01) Breaking in at Microsoft
  8. (01:27:19) Final Round
  9. (01:37:43) John’s Outro
Links:

Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/

Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/

The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub

Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the

Connect with the host: http://elkingpin.com

Come On The Show: https://outofplayarea.com

Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307

Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

Follow @outofplayarea & @elkingpin on Twitter

Check out Descript using my affiliate link: http://[email protected]

  continue reading

41 episodes

Artwork
iconShare
 
Manage episode 330893957 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.

We talk about his latest endeavors as well as discuss his journey into the games industry.

Chapters:
  1. (00:00) Who is Henry Golding?
  2. (11:21) Software Architecture In Games
  3. (25:13) Development Team Dynamics
  4. (37:30) Academics & University
  5. (51:02) Deadspace Extraction
  6. (01:05:44) Rare & Work Visas
  7. (01:19:01) Breaking in at Microsoft
  8. (01:27:19) Final Round
  9. (01:37:43) John’s Outro
Links:

Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/

Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/

The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub

Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the

Connect with the host: http://elkingpin.com

Come On The Show: https://outofplayarea.com

Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307

Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

Follow @outofplayarea & @elkingpin on Twitter

Check out Descript using my affiliate link: http://[email protected]

  continue reading

41 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Listen to this show while you explore
Play