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Mauro Fiore | Studio Design Director @ EA Firemonkeys | Ep 25

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Manage episode 319124180 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

On Season 2’s premiere episode we surf the waves of change with Mauro Fiore,

Studio Design Director at EA Firemonkeys in Melbourne, Australia.

Mauro has spent 20+ years navigating the ever evolving gaming landscape - from console to casual to mobile and beyond.

Join us as we discuss his journey from Carnegie Mellon University’s Entertainment Technology Center to Angel Studios, Rockstar Games, Zynga, Forgame, Linekong, and EA, working on titles such as Midnight Club 2 & 3, Red Dead Redemption, CityVille, FarmVille 2, BattleCore, Independence Day Extinction, Real Racing 3, Need for Speed No Limits, the Sims Free Play, and the Sims Mobile.

Chapters:

  1. (00:00) Who is Mauro Fiore?
  2. (14:37) Leaving Artifacts
  3. (25:56) Higher Education
  4. (37:50) Angel Studios
  5. (52:49) Part of the Angel Family
  6. (01:11:03) Designing the Wild West
  7. (01:25:12) Strive to Stay Relevant
  8. (01:39:17) Head North to Zynga
  9. (01:55:03) Developing for Mobile Startups
  10. (02:07:09) Life Down Under in Australia
  11. (02:25:10) The Metaverse & NFTs
  12. (02:41:59) Better Hiring Practices
  13. (02:56:01) John's Final Thoughts

Show Resources:

Midnight Club

Take 2 Buys Zynga

LinkedIn: https://www.linkedin.com/in/maurovfiore/

Portfolio: https://www.maurovfiore.com/

  continue reading

41 episodes

Artwork
iconShare
 
Manage episode 319124180 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

On Season 2’s premiere episode we surf the waves of change with Mauro Fiore,

Studio Design Director at EA Firemonkeys in Melbourne, Australia.

Mauro has spent 20+ years navigating the ever evolving gaming landscape - from console to casual to mobile and beyond.

Join us as we discuss his journey from Carnegie Mellon University’s Entertainment Technology Center to Angel Studios, Rockstar Games, Zynga, Forgame, Linekong, and EA, working on titles such as Midnight Club 2 & 3, Red Dead Redemption, CityVille, FarmVille 2, BattleCore, Independence Day Extinction, Real Racing 3, Need for Speed No Limits, the Sims Free Play, and the Sims Mobile.

Chapters:

  1. (00:00) Who is Mauro Fiore?
  2. (14:37) Leaving Artifacts
  3. (25:56) Higher Education
  4. (37:50) Angel Studios
  5. (52:49) Part of the Angel Family
  6. (01:11:03) Designing the Wild West
  7. (01:25:12) Strive to Stay Relevant
  8. (01:39:17) Head North to Zynga
  9. (01:55:03) Developing for Mobile Startups
  10. (02:07:09) Life Down Under in Australia
  11. (02:25:10) The Metaverse & NFTs
  12. (02:41:59) Better Hiring Practices
  13. (02:56:01) John's Final Thoughts

Show Resources:

Midnight Club

Take 2 Buys Zynga

LinkedIn: https://www.linkedin.com/in/maurovfiore/

Portfolio: https://www.maurovfiore.com/

  continue reading

41 episodes

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