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Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

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Manage episode 301768798 series 1543491
Content provided by Phoenix Edge. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phoenix Edge or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Quartet's Kickstarter: https://www.kickstarter.com/projects/somethingclassic/quartet-0

Something Classic Twitter: https://twitter.com/SomethingClassc

Reverse Design Books: http://thegamedesignforum.com/books/books.html

Our Media Partner - https://www.rpgfan.com/​​​​

0:54 - Introducing Something Classic Developers

07:27 - Quartet's Kickstarter

19:11 - Developer Burnout / Learning from Mistakes

23:27 - RPGs that Inspired Quartet

28:20 - Quartet Demo Discussion - Start

30:20 - Worldbuilding & Story in Quartet

47:18 - Design Philosophy of Quartet's Characters

53:56 - Class Based Battle System

01:00:17 - Challenges of Coding Quartet

01:12:10 - Composing RPG Music

01:15:32 - Quartet's Narrative Tone

01:23:45 - Quartet's Release Window

01:27:51 - Most important element of an RPG

01:35:42 - Small Team Size in RPG Development

01:39:20 - Lessons Learned from Shadows of Adam

01:44:28 - Advice for New Game Developers

01:54:38 - 90s Dev Struggles Similar to Today?

01:59:41 - Closing out episode

  continue reading

99 episodes

Artwork
iconShare
 
Manage episode 301768798 series 1543491
Content provided by Phoenix Edge. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Phoenix Edge or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Quartet's Kickstarter: https://www.kickstarter.com/projects/somethingclassic/quartet-0

Something Classic Twitter: https://twitter.com/SomethingClassc

Reverse Design Books: http://thegamedesignforum.com/books/books.html

Our Media Partner - https://www.rpgfan.com/​​​​

0:54 - Introducing Something Classic Developers

07:27 - Quartet's Kickstarter

19:11 - Developer Burnout / Learning from Mistakes

23:27 - RPGs that Inspired Quartet

28:20 - Quartet Demo Discussion - Start

30:20 - Worldbuilding & Story in Quartet

47:18 - Design Philosophy of Quartet's Characters

53:56 - Class Based Battle System

01:00:17 - Challenges of Coding Quartet

01:12:10 - Composing RPG Music

01:15:32 - Quartet's Narrative Tone

01:23:45 - Quartet's Release Window

01:27:51 - Most important element of an RPG

01:35:42 - Small Team Size in RPG Development

01:39:20 - Lessons Learned from Shadows of Adam

01:44:28 - Advice for New Game Developers

01:54:38 - 90s Dev Struggles Similar to Today?

01:59:41 - Closing out episode

  continue reading

99 episodes

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