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Quantum computing for artists, musicians and game designers

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Manage episode 482911328 series 2352990
Content provided by Physics World. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Physics World or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Many creative industries rely on cutting-edge digital technologies, so it is not surprising that this sector could easily become an early adopter of quantum computing.

In this episode of the Physics World Weekly podcast I am in conversation with James Wootton, who is chief scientific officer at Moth Quantum. Based in the UK and Switzerland, the company is developing quantum-software tools for the creative industries – focusing on artists, musicians and game developers.

Wootton joined Moth Quantum in September 2024 after working on quantum error correction at IBM. He also has long-standing interest in quantum gaming and creating tools that make quantum computing more accessible. If you enjoyed this interview with Wootton, check out this article that he wrote for Physics World in 2018: “Playing games with quantum computers“.

This article forms part of Physics World‘s contribution to the 2025 International Year of Quantum Science and Technology (IYQ), which aims to raise global awareness of quantum physics and its applications.

Stayed tuned to Physics World and our international partners throughout the next 12 months for more coverage of the IYQ.

Find out more on our quantum channel.

  continue reading

340 episodes

Artwork
iconShare
 
Manage episode 482911328 series 2352990
Content provided by Physics World. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Physics World or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Many creative industries rely on cutting-edge digital technologies, so it is not surprising that this sector could easily become an early adopter of quantum computing.

In this episode of the Physics World Weekly podcast I am in conversation with James Wootton, who is chief scientific officer at Moth Quantum. Based in the UK and Switzerland, the company is developing quantum-software tools for the creative industries – focusing on artists, musicians and game developers.

Wootton joined Moth Quantum in September 2024 after working on quantum error correction at IBM. He also has long-standing interest in quantum gaming and creating tools that make quantum computing more accessible. If you enjoyed this interview with Wootton, check out this article that he wrote for Physics World in 2018: “Playing games with quantum computers“.

This article forms part of Physics World‘s contribution to the 2025 International Year of Quantum Science and Technology (IYQ), which aims to raise global awareness of quantum physics and its applications.

Stayed tuned to Physics World and our international partners throughout the next 12 months for more coverage of the IYQ.

Find out more on our quantum channel.

  continue reading

340 episodes

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