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Episode 41: Board Game Rulebooks, with Jordan Ault

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Manage episode 380516850 series 3372176
Content provided by Daniel Hilty & Kevin Taylor, Daniel Hilty, and Kevin Taylor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Hilty & Kevin Taylor, Daniel Hilty, and Kevin Taylor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

What your Rulebooks Say About You

INTRODUCTIONS

RULEBOOKS ARE … COOL?

  • Roundtable vote:
    • intense pre-read
    • Read as you attempt to play
    • Watch YouTube
    • Have someone teach you
    • Dial 1-800-Rules-Lawyer
  • do you enjoy Rulebooks as a genre?
  • Any special Rulebooks of note?
    • KEVIN: Mage Knight is particularly loathed, even though it’s all in there
    • KEVIN: Frostpunk is a rulesbook work of art
    • DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
  • Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
    • DANIEL: Telestrations

TEACHING A GAME

  • How do you prefer to teach a game?
    • Share everything up front?
    • Unravel the rules as you play?
  • Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
    • DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.
  • Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
    • DANIEL: Games where rules change every round.
  • When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
  • What is your favorite game or type of rules to teach?
    • DANIEL: Worker placement

Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.

CALL TO ACTION:

Chat with us on Wavelength (iOS and MacOS and iPadOS only)

  continue reading

72 episodes

Artwork
iconShare
 
Manage episode 380516850 series 3372176
Content provided by Daniel Hilty & Kevin Taylor, Daniel Hilty, and Kevin Taylor. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Hilty & Kevin Taylor, Daniel Hilty, and Kevin Taylor or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

What your Rulebooks Say About You

INTRODUCTIONS

RULEBOOKS ARE … COOL?

  • Roundtable vote:
    • intense pre-read
    • Read as you attempt to play
    • Watch YouTube
    • Have someone teach you
    • Dial 1-800-Rules-Lawyer
  • do you enjoy Rulebooks as a genre?
  • Any special Rulebooks of note?
    • KEVIN: Mage Knight is particularly loathed, even though it’s all in there
    • KEVIN: Frostpunk is a rulesbook work of art
    • DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
  • Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
    • DANIEL: Telestrations

TEACHING A GAME

  • How do you prefer to teach a game?
    • Share everything up front?
    • Unravel the rules as you play?
  • Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
    • DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.
  • Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
    • DANIEL: Games where rules change every round.
  • When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
  • What is your favorite game or type of rules to teach?
    • DANIEL: Worker placement

Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.

CALL TO ACTION:

Chat with us on Wavelength (iOS and MacOS and iPadOS only)

  continue reading

72 episodes

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