We’ve turned intuition into a buzzword—flattened it into a slogan, a gut feeling, or a vague whisper we don’t always know how to hear. But what if intuition is so much more? What if it's one of the most powerful tools we have—and we’ve just forgotten how to use it? In this episode, I’m joined by Hrund Gunnsteinsdóttir , Icelandic thought leader, filmmaker, and author of InnSæi: Icelandic Wisdom for Turbulent Times . Hrund has spent over 20 years studying and teaching the science and art of intuition through her TED Talk, Netflix documentary (InnSæi: The Power of Intuition), and global work on leadership, innovation, and inner knowing. Together, we explore what intuition really is (hint: not woo-woo), how to cultivate it in a culture obsessed with logic and overthinking, and why your ability to listen to yourself might be the most essential skill you can develop. In This Episode, We Cover: ✅ Why we’ve misunderstood intuition—and how to reclaim it ✅ Practical ways to strengthen your intuitive muscle ✅ What Icelandic wisdom teaches us about inner knowing ✅ How to use intuition during uncertainty and decision-making ✅ Why trusting yourself is an act of rebellion (and power) Intuition isn’t magic—it’s a deep, internal guidance system that already exists inside you. The question is: are you listening? Connect with Hrund: Website: www.hrundgunnsteinsdottir.com TedTalk: https://www.ted.com/talks/hrund_gunnsteinsdottir_listen_to_your_intuition_it_can_help_you_navigate_the_future?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare Newsletter: https://hrundgunnsteinsdottir.com/blog/ LI: www.linkedin.com/in/hrundgunnsteinsdottir IG: https://www.instagram.com/hrundgunnsteinsdottir/ Book: InnSæi: Icelandic Wisdom for Turbulent Times Related Podcast Episodes: How To Breathe: Breathwork, Intuition and Flow State with Francesca Sipma | 267 VI4P - Know Who You Are (Chapter 4) Gentleness: Cultivating Compassion for Yourself and Others with Courtney Carver | 282 Share the Love: If you found this episode insightful, please share it with a friend, tag us on social media, and leave a review on your favorite podcast platform! 🔗 Subscribe & Review: Apple Podcasts | Spotify | Amazon Music Learn more about your ad choices. Visit megaphone.fm/adchoices…
This week the Headlanders arrive at the library, only to find that Bucco's men beat them to it. But they don't have the key, the Headlanders do. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_30)
This week, the paranoia begins as the Aurors start to wonder if the whole world really is out to get them. Or, more precisely, was out to get their predecessors and they inherited that. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_8)
When a super-powered eco-terrorist wreaks havoc in a small, Louisiana town the super-powered yokel cops wreak havoc right back. You can download the DYNAMO system for free. (More episode notes at http://www.playaarg.com/podcast/non-aarg/PlayAARG-Dynamo-Blackfish)
This week's episode works hard to earn that NSFW tag! And make sure to check the episode notes for a picture of the "key"! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_29)
There is a short catch-up on the PlayAARG website if you skipped episode 6. Complete show notes for episode 7 also on the website. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_7)
Last episode, the Headlanders returned to the home they've never seen, Fort Headland, only to find that Ambros Bucco's mage boats had beaten them there. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_28)
Please read the notes on this episode on the PlayAARG website. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_6)
The filming of a Z-grade horror flick goes awry when the actor playing the evil necromancer turns out to be a little too method. Guest GM Corey runs us through a game of Dynamo. You can download the DYNAMO system for free. (More episode notes at http://www.playaarg.com/podcast/non-aarg/misdirected)
The Headlanders are back in allied territory and big changes are afoot. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_27)
The Aurors take stock of their recent failure and make plans. But first, a trip to a haunted summer camp. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_5)
Press Bop-It to start! This episode (Bop it!) the Headlanders (Twist it!) get bored (Pull it!) and (Shout it!) make things (Twist it!) happen (Pull it!) at Desolation (Twist it! Bop it!). (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_26)
This week - with special guest moderator Adam from the Amity campaign, who spends the whole time making up a character that he never comes back to play, so don't get attached. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_4)
Officer Krupke, you're really a square! This boy don't need a judge, he needs an analyst's care! (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_3)
This week on a very special Amity Campaign episode - the Headlanders' learn a lesson about love, life, and demonic posession. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_24)
You think it's frustrating when the cable helpdesk people ask scripted questions, try getting tech support for magical monsters. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_2)
American Auror begins as all good campaigns do - with a bunch of handwaving of introductions and an adventure with zombies. (More episode notes at http://www.playaarg.com/podcast/american_auror/AARG_American_Auror_Ep_1)
This week - the Headlanders make an explosive discovery! Their plan goes off with a bang! This episode is the bomb! Because they blow stuff up! With crates of gun powder! And explosions! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_23)
This episode - the Headlanders think about getting into real estate. And then, to quote Charlie Callas in History of the World: Part 1, they're going on a loooooooooooong journey. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_22)
This week we take a break and get some player feedback for the campaign so far. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_21)
The Headlanders get down to brass tacks and make a play on Eastman. In typical Headlander fashion, however, things quickly go pear-shaped. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_20)
A group of super powered thugs take on a force even more dispacable than they are - nazis. (More episode notes at http://www.playaarg.com/podcast/non-aarg/terror_of_doctor_toddler)
This episode - things get all timey wimey as the campaign alternately jumps forward in time several weeks and then back a few days. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_18)
The Headlanders get quest fatique and start wishing for a magical quest tracker. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_19)
The showdown with Angus McCourt begins ... just as soon as the Headlanders can get on that damned boat. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_17)
After a few minutes trying to refresh our memories on exactly what had happened in the previous game session, the Headlanders drop back in on the Professor to top off on everything they couldn't remember and didn't write down. Then ... more info dumping! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_16)…
The Headlanders' lightning-bolt-first-ask-questions-later style begins to taint public perception of them. It was only a matter of time before someone took advantage of that. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_15)
The Headlanders, now trapped between a very rich and well connected rock and a well armed military hard place, return to Liegeport to plan out their next move. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_14)
We pick up where last episode ended, with the Headlanders set adrift in that most dangerous of locales - genteel society. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_13)
The Headlanders wander into more monied circles and learn that, even here in Amity, pedigree matters to those with pedigree. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_12)
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