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38: Creating Simple-to-Play Games with Cole Smith

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Manage episode 488123581 series 2878532
Content provided by Ivan Alexiev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Alexiev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Send us a text

In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of Tanuki, 3 Magi, and Sauros, to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it's better to shelve a game, or fight for it.

Cole shares insights on pitching, playtesting, balancing creativity with feedback, and why quick overview videos might be more important than your rulebook. We also explore his latest game Sauros, a clever blend of trick-taking and puzzly tile placement… with dinosaurs.

Whether you're just getting into game design or looking to refine your pitch process, this episode is packed with honest advice, practical tools, and a good dose of creative encouragement.

Support the show

Links to my games:
99 Ninja
Rise of Babel on Kickstarter coming in 2024

  continue reading

Chapters

1. Intro (00:00:00)

2. Childhood Games and Rule-Bending Beginnings (00:02:00)

3. From Pandemic Hobby to First Signed Game (00:03:30)

4. Graphic Design as a Prototyping Superpower (00:06:00)

5. Theme-First Design and Inspirations (00:10:00)

6. Development, Playtesting, and the Nitty Gritty (00:13:00)

7. Inside Sauros: Dinosaurs, Mahjong Tiles & Puzzles (00:16:45)

8. Design Style: Light, Elegant, and Evolving (00:20:20)

9. Pitching Process & Pro Tips (00:25:00)

10. Creative Confidence and Knowing When a Game is "Done" (00:42:00)

40 episodes

Artwork
iconShare
 
Manage episode 488123581 series 2878532
Content provided by Ivan Alexiev. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ivan Alexiev or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Send us a text

In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of Tanuki, 3 Magi, and Sauros, to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it's better to shelve a game, or fight for it.

Cole shares insights on pitching, playtesting, balancing creativity with feedback, and why quick overview videos might be more important than your rulebook. We also explore his latest game Sauros, a clever blend of trick-taking and puzzly tile placement… with dinosaurs.

Whether you're just getting into game design or looking to refine your pitch process, this episode is packed with honest advice, practical tools, and a good dose of creative encouragement.

Support the show

Links to my games:
99 Ninja
Rise of Babel on Kickstarter coming in 2024

  continue reading

Chapters

1. Intro (00:00:00)

2. Childhood Games and Rule-Bending Beginnings (00:02:00)

3. From Pandemic Hobby to First Signed Game (00:03:30)

4. Graphic Design as a Prototyping Superpower (00:06:00)

5. Theme-First Design and Inspirations (00:10:00)

6. Development, Playtesting, and the Nitty Gritty (00:13:00)

7. Inside Sauros: Dinosaurs, Mahjong Tiles & Puzzles (00:16:45)

8. Design Style: Light, Elegant, and Evolving (00:20:20)

9. Pitching Process & Pro Tips (00:25:00)

10. Creative Confidence and Knowing When a Game is "Done" (00:42:00)

40 episodes

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