An investigative podcast hosted by world-renowned literary critic and publishing insider Bethanne Patrick. Book bans are on the rise across America. With the rise of social media, book publishers are losing their power as the industry gatekeepers. More and more celebrities and influencers are publishing books with ghostwriters. Writing communities are splintering because members are at cross purposes about their mission. Missing Pages is an investigative podcast about the book publishing ind ...
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Potterversity Episode 49: Playing Potter
MP3•Episode home
Manage episode 405846791 series 1531290
Content provided by Potterversity: A Potter Studies Podcast and Potterversity with MuggleNet.com. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Potterversity: A Potter Studies Podcast and Potterversity with MuggleNet.com or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
We're in for a bit of fun as we look at games in the wizarding world and using games to bring the wizarding world to the classroom.
Katy and Emily are joined by two more contributors to our book, Potterversity: Essays Exploring the World of Harry Potter. Laurie Beckoff, our producer, and Tison Pugh, Pegasus Professor of English at the University of Central Florida and author of Harry Potter and Beyond, both wrote chapters about games, with Laurie looking inside the series and back at medieval literature, while Tison looked outside the series at how to apply games in his Harry Potter course.
Both Laurie and Tison come from a medievalist background, so we discuss the connections between Harry Potter and the Middle Ages, particularly magic and quests. They also see games - such as tournaments, Quidditch, and chess - as playing a significant role in both medieval romance and Potter, especially when it comes to character development, moving the plot along, and revealing the values of a society, as Laurie discusses in her chapter, "It's All Fun and Games Until...: Leisurely and Competitive Pursuits in Harry Potter and Chivalric Romance."
In Tison's chapter, "Gamifying the Harry Potter Studies Classroom," he explains how he uses a House Cup tournament to engage his students, bringing team building and a bit of healthy competition into an educational environment. We look at performance in both chapters - how wizards and knights develop reputations and respond to their audiences as well as how Tison's students take on the traits associated with their Houses - and how power structures come into play or can be subverted.
Katy and Emily are joined by two more contributors to our book, Potterversity: Essays Exploring the World of Harry Potter. Laurie Beckoff, our producer, and Tison Pugh, Pegasus Professor of English at the University of Central Florida and author of Harry Potter and Beyond, both wrote chapters about games, with Laurie looking inside the series and back at medieval literature, while Tison looked outside the series at how to apply games in his Harry Potter course.
Both Laurie and Tison come from a medievalist background, so we discuss the connections between Harry Potter and the Middle Ages, particularly magic and quests. They also see games - such as tournaments, Quidditch, and chess - as playing a significant role in both medieval romance and Potter, especially when it comes to character development, moving the plot along, and revealing the values of a society, as Laurie discusses in her chapter, "It's All Fun and Games Until...: Leisurely and Competitive Pursuits in Harry Potter and Chivalric Romance."
In Tison's chapter, "Gamifying the Harry Potter Studies Classroom," he explains how he uses a House Cup tournament to engage his students, bringing team building and a bit of healthy competition into an educational environment. We look at performance in both chapters - how wizards and knights develop reputations and respond to their audiences as well as how Tison's students take on the traits associated with their Houses - and how power structures come into play or can be subverted.
111 episodes
MP3•Episode home
Manage episode 405846791 series 1531290
Content provided by Potterversity: A Potter Studies Podcast and Potterversity with MuggleNet.com. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Potterversity: A Potter Studies Podcast and Potterversity with MuggleNet.com or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
We're in for a bit of fun as we look at games in the wizarding world and using games to bring the wizarding world to the classroom.
Katy and Emily are joined by two more contributors to our book, Potterversity: Essays Exploring the World of Harry Potter. Laurie Beckoff, our producer, and Tison Pugh, Pegasus Professor of English at the University of Central Florida and author of Harry Potter and Beyond, both wrote chapters about games, with Laurie looking inside the series and back at medieval literature, while Tison looked outside the series at how to apply games in his Harry Potter course.
Both Laurie and Tison come from a medievalist background, so we discuss the connections between Harry Potter and the Middle Ages, particularly magic and quests. They also see games - such as tournaments, Quidditch, and chess - as playing a significant role in both medieval romance and Potter, especially when it comes to character development, moving the plot along, and revealing the values of a society, as Laurie discusses in her chapter, "It's All Fun and Games Until...: Leisurely and Competitive Pursuits in Harry Potter and Chivalric Romance."
In Tison's chapter, "Gamifying the Harry Potter Studies Classroom," he explains how he uses a House Cup tournament to engage his students, bringing team building and a bit of healthy competition into an educational environment. We look at performance in both chapters - how wizards and knights develop reputations and respond to their audiences as well as how Tison's students take on the traits associated with their Houses - and how power structures come into play or can be subverted.
Katy and Emily are joined by two more contributors to our book, Potterversity: Essays Exploring the World of Harry Potter. Laurie Beckoff, our producer, and Tison Pugh, Pegasus Professor of English at the University of Central Florida and author of Harry Potter and Beyond, both wrote chapters about games, with Laurie looking inside the series and back at medieval literature, while Tison looked outside the series at how to apply games in his Harry Potter course.
Both Laurie and Tison come from a medievalist background, so we discuss the connections between Harry Potter and the Middle Ages, particularly magic and quests. They also see games - such as tournaments, Quidditch, and chess - as playing a significant role in both medieval romance and Potter, especially when it comes to character development, moving the plot along, and revealing the values of a society, as Laurie discusses in her chapter, "It's All Fun and Games Until...: Leisurely and Competitive Pursuits in Harry Potter and Chivalric Romance."
In Tison's chapter, "Gamifying the Harry Potter Studies Classroom," he explains how he uses a House Cup tournament to engage his students, bringing team building and a bit of healthy competition into an educational environment. We look at performance in both chapters - how wizards and knights develop reputations and respond to their audiences as well as how Tison's students take on the traits associated with their Houses - and how power structures come into play or can be subverted.
111 episodes
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