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168: Godot
MP3•Episode home
Manage episode 384794502 series 70533
Content provided by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Intro topic: What are expectations on developers that have nothing to do with programming
News/Links:
- Pushing for a lower dev estimate is like negotiating weather with a Meteorologist
- Announcing python in excel
- 7 Habits of Highly Effective Software Engineers
- Raspberry pi 5 begins shipping
Book of the Show
- Patrick:
- Harry Potter and the Sorcerer's Stone Illustrated Edition
- Jason:
- The Pete and Sebastian Show
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick:
- Obsidian
- Jason:
- Ink by Inkle
Topic: Godot
- What is a game engine?
- Graphics, animation, particle effects
- Tilemaps
- Entity component systems
- Physics
- Sound
- I/O
- Input handling (touchscreen, joystick)
- GDScript
- Why use a game engine?
- Portability
- Allow for testing individual components of the game
- Libraries for ads, in-app-purchases
- Godot
- Open source
- Focused on 2-D but now many 3-D features
- Great development environment
- AI Hero
- Started in phaser (development rut)
- Moved to Godot, rapid prototyping
181 episodes
MP3•Episode home
Manage episode 384794502 series 70533
Content provided by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Intro topic: What are expectations on developers that have nothing to do with programming
News/Links:
- Pushing for a lower dev estimate is like negotiating weather with a Meteorologist
- Announcing python in excel
- 7 Habits of Highly Effective Software Engineers
- Raspberry pi 5 begins shipping
Book of the Show
- Patrick:
- Harry Potter and the Sorcerer's Stone Illustrated Edition
- Jason:
- The Pete and Sebastian Show
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick:
- Obsidian
- Jason:
- Ink by Inkle
Topic: Godot
- What is a game engine?
- Graphics, animation, particle effects
- Tilemaps
- Entity component systems
- Physics
- Sound
- I/O
- Input handling (touchscreen, joystick)
- GDScript
- Why use a game engine?
- Portability
- Allow for testing individual components of the game
- Libraries for ads, in-app-purchases
- Godot
- Open source
- Focused on 2-D but now many 3-D features
- Great development environment
- AI Hero
- Started in phaser (development rut)
- Moved to Godot, rapid prototyping
181 episodes
All episodes
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