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181: Memory Management
MP3•Episode home
Manage episode 482259567 series 70533
Content provided by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Intro topic: Video Game Prices
News/Links:
- Step one: Jump in the Lava - Abyssoft
- Scalable world models for continuous control
- Clever code is probably the worst code you could write - Engineer’s Codex
- A new, open source text-to-speech model called Dia has arrived to challenge ElevenLabs, OpenAI and more
Book of the Show
- Patrick
- The Muscle Ladder - Jeff Nippard
- Jason
- Metaphysics of War
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick
- Pokemon Trading Card Game Pocket
- Jason
Topic: Memory Management
- Motivation
- Avoid thrashing / crashes
- Allocate resources efficiently
- Keep high uptime
- Where
- OS Level
- Heap management
- Virtual Memory
- Language/Compiler Level
- Cpp
- Garbage collection
- Ownership
- OS Level
- Tools
- Instrumentation
- Export to Datadog / Grafana
- Python: psutil & tracemalloc
- Valgrind
- Instrumentation
- What to do when your program uses too much memory?
- Reduce data sizes
- Compression
- References
- Lazy initializer
- Generators & Back Pressure
- Ring buffers
- Arena allocators
- Disk based caching
- Reduce data sizes
182 episodes
MP3•Episode home
Manage episode 482259567 series 70533
Content provided by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Intro topic: Video Game Prices
News/Links:
- Step one: Jump in the Lava - Abyssoft
- Scalable world models for continuous control
- Clever code is probably the worst code you could write - Engineer’s Codex
- A new, open source text-to-speech model called Dia has arrived to challenge ElevenLabs, OpenAI and more
Book of the Show
- Patrick
- The Muscle Ladder - Jeff Nippard
- Jason
- Metaphysics of War
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick
- Pokemon Trading Card Game Pocket
- Jason
Topic: Memory Management
- Motivation
- Avoid thrashing / crashes
- Allocate resources efficiently
- Keep high uptime
- Where
- OS Level
- Heap management
- Virtual Memory
- Language/Compiler Level
- Cpp
- Garbage collection
- Ownership
- OS Level
- Tools
- Instrumentation
- Export to Datadog / Grafana
- Python: psutil & tracemalloc
- Valgrind
- Instrumentation
- What to do when your program uses too much memory?
- Reduce data sizes
- Compression
- References
- Lazy initializer
- Generators & Back Pressure
- Ring buffers
- Arena allocators
- Disk based caching
- Reduce data sizes
182 episodes
All episodes
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