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Retroist Podcast Episode 343 (Robotron 2084)

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Manage episode 487213301 series 2642855
Content provided by The Retroist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Retroist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Arcades in the early half the 80s had a constant flow of new machines. Some were food, you would play them a few times and forget about the, but other’s attracted a crowd. Robotron 2084 attracted a crowd. I can still remember trying to catch glimpse of the screen while adult after adult kept playing the game. Eventually I made my way to the screen and put my quarter in. The experience was intense, but I was hooked.

On this episode of the Retroist Podcast, I am going to discuss this arcade classic. I start off talking about what an incredible workout the game could be before moving onto the game itself. Then I go over the games evolution, the company and people who made it, its reception, scoring, the world record, and much more.

The thing about Robotron that makes it so good is that it's a lot of fun when you start out and you're just shooting everywhere. But the game is at its best when it is completely out of control. When you do not expect to survive, and you sometimes do. So the challenge of making this game is to funnel and control the chaos, giving the player of the game just amount of agency to win. But it's always a tightrope that they're walking. And they do it so well with colorful graphics, amazing sound, wonderful level design in a great package. So if you haven't played Robotron in a while, never played it before, go find a way to do so. It's one of the great games of the early 80s, and it's worth your time.

  continue reading

346 episodes

Artwork
iconShare
 
Manage episode 487213301 series 2642855
Content provided by The Retroist. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Retroist or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Arcades in the early half the 80s had a constant flow of new machines. Some were food, you would play them a few times and forget about the, but other’s attracted a crowd. Robotron 2084 attracted a crowd. I can still remember trying to catch glimpse of the screen while adult after adult kept playing the game. Eventually I made my way to the screen and put my quarter in. The experience was intense, but I was hooked.

On this episode of the Retroist Podcast, I am going to discuss this arcade classic. I start off talking about what an incredible workout the game could be before moving onto the game itself. Then I go over the games evolution, the company and people who made it, its reception, scoring, the world record, and much more.

The thing about Robotron that makes it so good is that it's a lot of fun when you start out and you're just shooting everywhere. But the game is at its best when it is completely out of control. When you do not expect to survive, and you sometimes do. So the challenge of making this game is to funnel and control the chaos, giving the player of the game just amount of agency to win. But it's always a tightrope that they're walking. And they do it so well with colorful graphics, amazing sound, wonderful level design in a great package. So if you haven't played Robotron in a while, never played it before, go find a way to do so. It's one of the great games of the early 80s, and it's worth your time.

  continue reading

346 episodes

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