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The Ground Shakes: Understanding the Movement Phase

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Manage episode 485700822 series 3668683
Content provided by Daniel Sutton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Sutton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to the very first episode of Rules of Engagement - the Warhammer 40K podcast where we break down the rules, one phase at a time, with zero gatekeeping and a lot of curiosity.

In this episode, Dan and Allie introduce themselves and the mission behind the show: to make 10th Edition easier to understand, whether you're brand new to the hobby or returning after years away.

Then it’s straight into the Movement Phase - the quiet powerhouse of every turn. You'll learn:

  • The difference between Remain Stationary, Normal Move, Advance, and Fall Back

  • Why movement is the most important phase for board control

  • How terrain, unit coherency, and keywords like Fly change your decisions

  • What “reinforcements” really means (and when to bring them in)

  • Common mistakes and judge calls to avoid

Whether you’re confused about Engagement Range or just want to get better at positioning, this episode sets the foundation for everything to come.

Like what you hear? Subscribe and leave a comment wherever you’re listening - it helps others find the show and helps us keep making it.

  continue reading

One episode

Artwork
iconShare
 
Manage episode 485700822 series 3668683
Content provided by Daniel Sutton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Daniel Sutton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to the very first episode of Rules of Engagement - the Warhammer 40K podcast where we break down the rules, one phase at a time, with zero gatekeeping and a lot of curiosity.

In this episode, Dan and Allie introduce themselves and the mission behind the show: to make 10th Edition easier to understand, whether you're brand new to the hobby or returning after years away.

Then it’s straight into the Movement Phase - the quiet powerhouse of every turn. You'll learn:

  • The difference between Remain Stationary, Normal Move, Advance, and Fall Back

  • Why movement is the most important phase for board control

  • How terrain, unit coherency, and keywords like Fly change your decisions

  • What “reinforcements” really means (and when to bring them in)

  • Common mistakes and judge calls to avoid

Whether you’re confused about Engagement Range or just want to get better at positioning, this episode sets the foundation for everything to come.

Like what you hear? Subscribe and leave a comment wherever you’re listening - it helps others find the show and helps us keep making it.

  continue reading

One episode

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