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Notoriety in D&D | Why One Piece is Better Than Gloomhaven

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Manage episode 393299673 series 2966359
Content provided by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

102 episodes

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iconShare
 
Manage episode 393299673 series 2966359
Content provided by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

102 episodes

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