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Episode 27 - Dialogue: What Makes it Good?

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Manage episode 436623061 series 3584184
Content provided by PushingUpRoses and Save Your Game Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by PushingUpRoses and Save Your Game Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

PushingUpRoses and Matt Aukamp talk about dialogue trees in adventure games; What makes them good? What makes them bad? Do you skip them? Matt says some stuff that's likely to get him cancelled by Sierra-heads. Plus, PlayDate with Matt and RANKING EVERY ADVENTURE GAME EVER.

We don't know. Whatever makes sense.

Email us! [email protected]

Games Mentioned:

  • The Crimson Diamond
  • King’s Quest IV
  • Fallout: New Vegas
  • The Keyper
  • Mars After Midnight
  • Papers, Please
  • Grim Fandango
  • Disco Elysium
  • The Curse of Monkey Island
  • Indiana Jones and the Fate of Atlantis
  • Justin Wack and the Big Time Hack
  • The Dagger of Amon Ra
  • Willy Morgan and the Curse of Bone Town
  • The Adventures of the Black Hawk
  • Legend of Skye
  • King’s Quest V and VI
  • Gabriel Knight: Sins of the Fathers
  • Broken Sword: The Shadow of the Templars
  • Danganronpa series
  • Phoenix Wright: Ace Attorney series
  • Hatoful Boyfriend
  • HuniePop
  • Murder, She Wrote (The Game!)
  • Dark Grim Mariupolis
  • Byzantine: The Betrayal
  • Minecraft: Story Mode
  continue reading

56 episodes

Artwork
iconShare
 
Manage episode 436623061 series 3584184
Content provided by PushingUpRoses and Save Your Game Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by PushingUpRoses and Save Your Game Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

PushingUpRoses and Matt Aukamp talk about dialogue trees in adventure games; What makes them good? What makes them bad? Do you skip them? Matt says some stuff that's likely to get him cancelled by Sierra-heads. Plus, PlayDate with Matt and RANKING EVERY ADVENTURE GAME EVER.

We don't know. Whatever makes sense.

Email us! [email protected]

Games Mentioned:

  • The Crimson Diamond
  • King’s Quest IV
  • Fallout: New Vegas
  • The Keyper
  • Mars After Midnight
  • Papers, Please
  • Grim Fandango
  • Disco Elysium
  • The Curse of Monkey Island
  • Indiana Jones and the Fate of Atlantis
  • Justin Wack and the Big Time Hack
  • The Dagger of Amon Ra
  • Willy Morgan and the Curse of Bone Town
  • The Adventures of the Black Hawk
  • Legend of Skye
  • King’s Quest V and VI
  • Gabriel Knight: Sins of the Fathers
  • Broken Sword: The Shadow of the Templars
  • Danganronpa series
  • Phoenix Wright: Ace Attorney series
  • Hatoful Boyfriend
  • HuniePop
  • Murder, She Wrote (The Game!)
  • Dark Grim Mariupolis
  • Byzantine: The Betrayal
  • Minecraft: Story Mode
  continue reading

56 episodes

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