Gamified language learning: neither fun nor educational?
Manage episode 468655913 series 3588978
In this episode we discuss our experiences of using language-learning apps. Hosts Dr. Ibi and Dr. Joe cover topics including:
- What is gamification?
- Loss aversion, quizzes, and immersive learning
- The (im)balance between vocabulary and grammar
- Different needs for different audiences
- Apps such as Duolingo, LingoLegends, Memrise, Influent, and Earthlingo
Contains some strong (and other types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Further resources:
Alvi, I. (2022). Gamification interaction features in language learning apps, brand engagement, and brand-consumer relationship quality. Journal of Content, Community and Communication, 15(8), 210-226. Available via: https://www.amity.edu/gwalior/jccc/pdf/june-2022-15.pdf.
Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2023). Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3), 517-554. DOI: https://doi.org/10.1080/09588221.2021.1933540.
Hosted on Acast. See acast.com/privacy for more information.
9 episodes