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Real cultures in games: humour, accents, and how you hold your pizza

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Manage episode 452844466 series 3588978
Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, we talk about the representation of real cultures in video games. Hosts Dr. Ibi and Dr. Joe discuss:

  • The scope of ‘culture’, from architecture to penis jokes
  • Nationality, regionality, mainstream, and stereotypes
  • Accents and how people feel about them
  • Games such as Grand Theft Auto, Assassin’s Creed, Life is Strange, Thank Goodness You’re Here, Night in the Woods.

Contains some strong (and other type types of) language.


📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


📚 Resources:


Bardwell, Thomas. 2020. 'Why Do the Children in Assassin’s Creed Valhalla Have American Accents?'. URL: https://www.ccn.com/why-do-the-children-in-assassins-creed-valhalla-have-american-accents/


Moser, Cassidy. 2017. 'Ubisoft Discusses the Lack of French Accents in Assassin's Creed Unity'. URL: https://www.ign.com/articles/2014/09/15/ubisoft-discusses-the-lack-of-french-accents-in-assassins-creed-unity


Spencer-Oatey, Helen. 2008. Culturally Speaking. Culture, Communication and Politeness Theory. London: Continuum.


Williams, Raymond. 1976. Keywords: A Vocabulary of Culture and Society. Oxford: Oxford University Press.


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

10 episodes

Artwork
iconShare
 
Manage episode 452844466 series 3588978
Content provided by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ibi Baxter-Webb & Joe Baxter-Webb, Ibi Baxter-Webb, and Joe Baxter-Webb or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, we talk about the representation of real cultures in video games. Hosts Dr. Ibi and Dr. Joe discuss:

  • The scope of ‘culture’, from architecture to penis jokes
  • Nationality, regionality, mainstream, and stereotypes
  • Accents and how people feel about them
  • Games such as Grand Theft Auto, Assassin’s Creed, Life is Strange, Thank Goodness You’re Here, Night in the Woods.

Contains some strong (and other type types of) language.


📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/


☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit


📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt


📚 Resources:


Bardwell, Thomas. 2020. 'Why Do the Children in Assassin’s Creed Valhalla Have American Accents?'. URL: https://www.ccn.com/why-do-the-children-in-assassins-creed-valhalla-have-american-accents/


Moser, Cassidy. 2017. 'Ubisoft Discusses the Lack of French Accents in Assassin's Creed Unity'. URL: https://www.ign.com/articles/2014/09/15/ubisoft-discusses-the-lack-of-french-accents-in-assassins-creed-unity


Spencer-Oatey, Helen. 2008. Culturally Speaking. Culture, Communication and Politeness Theory. London: Continuum.


Williams, Raymond. 1976. Keywords: A Vocabulary of Culture and Society. Oxford: Oxford University Press.


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

10 episodes

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