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BtB: Initiative & Activation

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Manage episode 449793621 series 3549966
Content provided by Neonlithic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Neonlithic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, we take a deep dive into the mechanics that shape turn initiative and activation in tabletop and role-playing games. From classic Dungeons & Dragons' Dexterity-based rolls to the unique card-draw system of Sharp Practice, we explore how various games determine who acts first and in what sequence. Learn about fixed initiatives in Call of Cthulhu, the narrative-driven approach of Amber, and side-based systems in games like Fabula Ultima. Discover the intriguing initiative mechanics in Troika! where turns are drawn from a bag, and how Five Parsecs from Home uses crew reaction checks for fast and slow action phases. We also break down activation methods in games like Black Powder and Chain of Command, showcasing how these systems create tactical depth and unpredictability. Whether you enjoy straightforward d6 rolls or complex, immersive mechanics, this episode covers it all to enhance your understanding and appreciation of game design.

  continue reading

56 episodes

Artwork
iconShare
 
Manage episode 449793621 series 3549966
Content provided by Neonlithic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Neonlithic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode, we take a deep dive into the mechanics that shape turn initiative and activation in tabletop and role-playing games. From classic Dungeons & Dragons' Dexterity-based rolls to the unique card-draw system of Sharp Practice, we explore how various games determine who acts first and in what sequence. Learn about fixed initiatives in Call of Cthulhu, the narrative-driven approach of Amber, and side-based systems in games like Fabula Ultima. Discover the intriguing initiative mechanics in Troika! where turns are drawn from a bag, and how Five Parsecs from Home uses crew reaction checks for fast and slow action phases. We also break down activation methods in games like Black Powder and Chain of Command, showcasing how these systems create tactical depth and unpredictability. Whether you enjoy straightforward d6 rolls or complex, immersive mechanics, this episode covers it all to enhance your understanding and appreciation of game design.

  continue reading

56 episodes

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