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RaW: Over the Edge

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Manage episode 479785717 series 3549966
Content provided by Neonlithic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Neonlithic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This week on Tales & Tactics: Rules as Written, we take a deep dive into Over the Edge, the boundary-breaking RPG where conspiracies are real, and character creation is only limited by your imagination.

We explore both the original 1990s edition and its radical 2019 reboot—examining how the rules evolved from the loose, player-driven WaRP system to a sleek, narrative-focused engine powered by 2d6 “lots” and twist-laden resolution. We’ll guide you through the mechanics, the wild trait system, the iconic setting of Al Amarja, and the kinds of characters—mutant detectives, failed vampires, psychic surgeons—that only Over the Edge can contain.

Whether you’re drawn to mind-bending mysteries, weird urban adventures, or just a setting where baboons might mug you for a sandwich, this episode unpacks how Over the Edge turns tabletop roleplay into surreal, story-first chaos. Belief is optional. Weirdness is not.

  continue reading

51 episodes

Artwork
iconShare
 
Manage episode 479785717 series 3549966
Content provided by Neonlithic. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Neonlithic or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

This week on Tales & Tactics: Rules as Written, we take a deep dive into Over the Edge, the boundary-breaking RPG where conspiracies are real, and character creation is only limited by your imagination.

We explore both the original 1990s edition and its radical 2019 reboot—examining how the rules evolved from the loose, player-driven WaRP system to a sleek, narrative-focused engine powered by 2d6 “lots” and twist-laden resolution. We’ll guide you through the mechanics, the wild trait system, the iconic setting of Al Amarja, and the kinds of characters—mutant detectives, failed vampires, psychic surgeons—that only Over the Edge can contain.

Whether you’re drawn to mind-bending mysteries, weird urban adventures, or just a setting where baboons might mug you for a sandwich, this episode unpacks how Over the Edge turns tabletop roleplay into surreal, story-first chaos. Belief is optional. Weirdness is not.

  continue reading

51 episodes

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