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Dicebag: Iron Age Marketing Podcast Episode 040

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When? This feed was archived on May 31, 2025 00:15 (1d ago). Last successful fetch was on March 25, 2025 03:23 (2M ago)

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Manage episode 447020752 series 3562616
Content provided by Nicholas Pecone and NIcky P. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Pecone and NIcky P or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
In today's episode of Iron Age Marketing, I talk to Dicebag creator of the forthcoming TTRPG Crytures. Let's Meet Iron Age Creator Dicebag Dicebag describes themself as an artist, world builder, game designer, and occasional cryborg-lich vtuber. They are currently working on Crytures, a monster-collecting TTRPG. VTuber Reveals Game Design Secrets | Dicebag on Creating 'Crytures' & Digital Identity In this first of three segments of episode 40 of the Iron Age Marketing podcast, host Nicky P interviews Dicebag from Dicebag Games, exploring the world of VTubing, the importance of anonymity, and the journey into game design. They discuss the differences between tabletop and video games, the influences of Magic the Gathering and Dungeons and Dragons, and the mechanics behind Dicebag's game 'Crytures'. Game Design Meets Marketing: Why Most Creators Fail | Dicebag on World Building & Promotion In this second of three segments of episode 40 of the Iron Age Marketing podcast, Nicky P & Dicebag discuss the intricate relationship between game design and world-building, emphasizing how mechanics can shape the narrative and feel of a game. The pair also delve into the stigma surrounding marketing, particularly among creatives, and the necessity of promoting one's work in a crowded marketplace. Is YouTube Dying? VTuber Speaks Out | Dicebag on Creator Burnout & Solo Gaming In this third and final segment of episode 41 of the Iron Age Marketing podcast, Nicky P discusses with guest Calvin Gulotta the importance of making wise financial decisions in creative projects, emphasizing the need to balance passion with practicality. Calvin shares insights on how to stay motivated as a creator, the challenges of navigating social media, and the significance of connecting with the audience. The discussion also touches on the value of self-investment and the impact of algorithms on visibility in social media. Hopefully, today's episode with Dicebag serves as both inspiration and education on your own journey to bring your creation to the world. Dicebag's Resources & Extra Media

Shill Need help connecting with or growing your audience for your book, comic, TTRPG, or other creative endeavor? Check out Nicky P @ ironagemarketing.com

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51 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on May 31, 2025 00:15 (1d ago). Last successful fetch was on March 25, 2025 03:23 (2M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 447020752 series 3562616
Content provided by Nicholas Pecone and NIcky P. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nicholas Pecone and NIcky P or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
In today's episode of Iron Age Marketing, I talk to Dicebag creator of the forthcoming TTRPG Crytures. Let's Meet Iron Age Creator Dicebag Dicebag describes themself as an artist, world builder, game designer, and occasional cryborg-lich vtuber. They are currently working on Crytures, a monster-collecting TTRPG. VTuber Reveals Game Design Secrets | Dicebag on Creating 'Crytures' & Digital Identity In this first of three segments of episode 40 of the Iron Age Marketing podcast, host Nicky P interviews Dicebag from Dicebag Games, exploring the world of VTubing, the importance of anonymity, and the journey into game design. They discuss the differences between tabletop and video games, the influences of Magic the Gathering and Dungeons and Dragons, and the mechanics behind Dicebag's game 'Crytures'. Game Design Meets Marketing: Why Most Creators Fail | Dicebag on World Building & Promotion In this second of three segments of episode 40 of the Iron Age Marketing podcast, Nicky P & Dicebag discuss the intricate relationship between game design and world-building, emphasizing how mechanics can shape the narrative and feel of a game. The pair also delve into the stigma surrounding marketing, particularly among creatives, and the necessity of promoting one's work in a crowded marketplace. Is YouTube Dying? VTuber Speaks Out | Dicebag on Creator Burnout & Solo Gaming In this third and final segment of episode 41 of the Iron Age Marketing podcast, Nicky P discusses with guest Calvin Gulotta the importance of making wise financial decisions in creative projects, emphasizing the need to balance passion with practicality. Calvin shares insights on how to stay motivated as a creator, the challenges of navigating social media, and the significance of connecting with the audience. The discussion also touches on the value of self-investment and the impact of algorithms on visibility in social media. Hopefully, today's episode with Dicebag serves as both inspiration and education on your own journey to bring your creation to the world. Dicebag's Resources & Extra Media

Shill Need help connecting with or growing your audience for your book, comic, TTRPG, or other creative endeavor? Check out Nicky P @ ironagemarketing.com

  continue reading

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