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43 - Dain and No Quest for the Wicked

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Manage episode 472689643 series 3654343
Content provided by Isaac Shaker. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Isaac Shaker or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

I talked with Dain about his 2024 CRIT award nominated, actual play campaign, No Quest for the Wicked. Dain's campaign uses the Starfinder rules and is loosely based off the Starfinder setting by using the same set of basic aliens for racial options.


Each of the different races experienced some sort of disaster on their homeworld. Before extinction they were saved by the Val'ai, an advanced alien species. The Val'ai uplifted these different races with magic and technology, setting them all on a path towards the Casa-Mal system. Casa-Mal has six terrestrial planets and many other planetoids/asteroids that orbit the sun. Humans have mainly settled on a self-sufficient modular space station known as the Cube. The Cube is constructed of thousands of modular Aeris spaceships that humans used to escape Earth's solar system. Small settlements spread out through the rest of Casa-Mal receive assistance from traveling TVRN (Tavern) Aeris ships. Taverns trade goods and provide aid however they can with specialized services in a similar manner to adventuring parties in D&D.


The PCs are crew members of a Tavern when they discover a mysterious silver liquid in space. They bring some of the liquid back to the Cube for investigation, but are attacked by the Cube's administration soon afterward. The PCs are forced to leave their captain behind as they flee the Cube in their Tavern. They must repair their damaged spaceship, figure out what's going on with the silver liquid, clear their names at the Cube, and rescue their captain in a complex conspiracy that goes deeper than they could've ever foreseen.


Dain and I also discussed what its like running podcasts, upcoming work for the No Quest crew, and the importance/responsibility of diversity in media representation.


If you want to learn more about No Quest for the Wicked you can check them out on your podcast app or on their website: https://www.noquestcast.com/

No Quest also has an active Discord if you'd like to talk to Dain, the cast, or other fans of the show: https://discord.gg/Zbn3BVEvGB


Our website: https://gocorral.com/sts

Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA

Join our Discord: https://discord.gg/Nngc2pQV6C


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

58 episodes

Artwork
iconShare
 
Manage episode 472689643 series 3654343
Content provided by Isaac Shaker. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Isaac Shaker or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

I talked with Dain about his 2024 CRIT award nominated, actual play campaign, No Quest for the Wicked. Dain's campaign uses the Starfinder rules and is loosely based off the Starfinder setting by using the same set of basic aliens for racial options.


Each of the different races experienced some sort of disaster on their homeworld. Before extinction they were saved by the Val'ai, an advanced alien species. The Val'ai uplifted these different races with magic and technology, setting them all on a path towards the Casa-Mal system. Casa-Mal has six terrestrial planets and many other planetoids/asteroids that orbit the sun. Humans have mainly settled on a self-sufficient modular space station known as the Cube. The Cube is constructed of thousands of modular Aeris spaceships that humans used to escape Earth's solar system. Small settlements spread out through the rest of Casa-Mal receive assistance from traveling TVRN (Tavern) Aeris ships. Taverns trade goods and provide aid however they can with specialized services in a similar manner to adventuring parties in D&D.


The PCs are crew members of a Tavern when they discover a mysterious silver liquid in space. They bring some of the liquid back to the Cube for investigation, but are attacked by the Cube's administration soon afterward. The PCs are forced to leave their captain behind as they flee the Cube in their Tavern. They must repair their damaged spaceship, figure out what's going on with the silver liquid, clear their names at the Cube, and rescue their captain in a complex conspiracy that goes deeper than they could've ever foreseen.


Dain and I also discussed what its like running podcasts, upcoming work for the No Quest crew, and the importance/responsibility of diversity in media representation.


If you want to learn more about No Quest for the Wicked you can check them out on your podcast app or on their website: https://www.noquestcast.com/

No Quest also has an active Discord if you'd like to talk to Dain, the cast, or other fans of the show: https://discord.gg/Zbn3BVEvGB


Our website: https://gocorral.com/sts

Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA

Join our Discord: https://discord.gg/Nngc2pQV6C


Hosted on Acast. See acast.com/privacy for more information.

  continue reading

58 episodes

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