Artwork

Content provided by Bedroom Battlefields. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bedroom Battlefields or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

What Turns a Miniature Game Enthusiast Into a Game Designer? Robey Jenkins (Horizon Wars) Re-Roll From 2021

1:03:02
 
Share
 

Manage episode 498964319 series 2975127
Content provided by Bedroom Battlefields. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bedroom Battlefields or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Is this hobby the one remaining place we can still escape from digital technology and leave the phones, tablets, etc at the door? Or, are there benefits to be had by implementing certain tech to run "hybrid" style gaming experiences? That's just one of the topics we touch on in this episode of the Tabletop Miniature Hobby Podcast.

This time around, we're joined by Robey Jenkins of Precinct Omega. Robey is the creator of the Horizon Wars games series, as well as the Precinct Omega News & Game Design Podcast. You can find his games (as well as a whole trove of others) on Wargame Vault.

We talk about storytelling, and worldbuilding in miniature agnostic games, referencing some of our own favourites like Open Combat, Song of Blades & Heroes, and Rogue Planet. Does providing a universe or setting limit players, or does it help them to build their forces and play out more meaningful encounters?

We couldn't have a chat with Robey without dipping into game mechanics. What are some of the most innovative ones he's come across? What are the mechanics he's most proud of creating himself? Are there only so many different variations of miniature wargame rules out there? And while we're at it, what makes a hobbyist gamer want to start writing their own rules in the first place anyway?

Robey also offers his thoughts on how he'd go about adapting a popular miniature game into a solo or co-op ruleset, and whether or not you could make a "tiny" game with only two minis.

No conversation on this podcast would be complete without touching on Games Workshop, either. Does GW have more or less of an influence and hold over this industry than it did, say, 25 years ago?

  continue reading

133 episodes

Artwork
iconShare
 
Manage episode 498964319 series 2975127
Content provided by Bedroom Battlefields. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Bedroom Battlefields or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Is this hobby the one remaining place we can still escape from digital technology and leave the phones, tablets, etc at the door? Or, are there benefits to be had by implementing certain tech to run "hybrid" style gaming experiences? That's just one of the topics we touch on in this episode of the Tabletop Miniature Hobby Podcast.

This time around, we're joined by Robey Jenkins of Precinct Omega. Robey is the creator of the Horizon Wars games series, as well as the Precinct Omega News & Game Design Podcast. You can find his games (as well as a whole trove of others) on Wargame Vault.

We talk about storytelling, and worldbuilding in miniature agnostic games, referencing some of our own favourites like Open Combat, Song of Blades & Heroes, and Rogue Planet. Does providing a universe or setting limit players, or does it help them to build their forces and play out more meaningful encounters?

We couldn't have a chat with Robey without dipping into game mechanics. What are some of the most innovative ones he's come across? What are the mechanics he's most proud of creating himself? Are there only so many different variations of miniature wargame rules out there? And while we're at it, what makes a hobbyist gamer want to start writing their own rules in the first place anyway?

Robey also offers his thoughts on how he'd go about adapting a popular miniature game into a solo or co-op ruleset, and whether or not you could make a "tiny" game with only two minis.

No conversation on this podcast would be complete without touching on Games Workshop, either. Does GW have more or less of an influence and hold over this industry than it did, say, 25 years ago?

  continue reading

133 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play