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254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.
Manage episode 241263472 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]
…
continue reading
304 episodes
Manage episode 241263472 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]
…
continue reading
304 episodes
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