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Crusader Kings 3 Release - Paradox Podcast - The Business of Video Games

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Content provided by Paradox Interactive. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paradox Interactive or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The Paradox Podcast is back, to discuss the release of Crusader Kings 3!
We are joined by Christian Daflos, the Product Marketing Manager for CK3, to discuss how the game performed on release and what it took to make it the commercial success that it is!
On the agenda today:
- What the hell is a PMM?
- The dreaded Hype
- How to prepare for a major release
- What was different about CK3’s marketing
- What went right and what didn’t
- Some boasting (a lot actually)
Timestamps:
0:00 - Introduction
1:41 – What we’ve been playing
3:32 – What is a Product Marketing Manager & who is Christian Daflos?
5:57 – The CK3 Boasting Segment
7:55 – How we prepared for CK3’s launch?
14:54 – What went right with the release?
18:10 – What didn’t go right?
20:50 – What did we learn?
23:30 – Planning for various scenarios
27:42 – What does CK3’s success mean for Paradox?
33:40 – Hype and expectation management
38:08 – Wrapping up
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for listening! See you in the next Paradox Podcast episode, in 2 weeks!
Support the show

  continue reading

50 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 27, 2024 03:51 (1+ y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 272275426 series 2287281
Content provided by Paradox Interactive. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paradox Interactive or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The Paradox Podcast is back, to discuss the release of Crusader Kings 3!
We are joined by Christian Daflos, the Product Marketing Manager for CK3, to discuss how the game performed on release and what it took to make it the commercial success that it is!
On the agenda today:
- What the hell is a PMM?
- The dreaded Hype
- How to prepare for a major release
- What was different about CK3’s marketing
- What went right and what didn’t
- Some boasting (a lot actually)
Timestamps:
0:00 - Introduction
1:41 – What we’ve been playing
3:32 – What is a Product Marketing Manager & who is Christian Daflos?
5:57 – The CK3 Boasting Segment
7:55 – How we prepared for CK3’s launch?
14:54 – What went right with the release?
18:10 – What didn’t go right?
20:50 – What did we learn?
23:30 – Planning for various scenarios
27:42 – What does CK3’s success mean for Paradox?
33:40 – Hype and expectation management
38:08 – Wrapping up
You can also find today’s episode on:
• Spotify: https://pdxint.at/2HFshtu
• Soundcloud: http://pdxint.at/2EYDl15
• iTunes: http://pdxint.at/2BnBWBo
• Player.fm: http://pdxint.at/2EWTCnl
• Poddtoppen: http://pdxint.at/2CiqXGw
• Acast: http://pdxint.at/2ExBD9lWelcome
Thank you for listening! See you in the next Paradox Podcast episode, in 2 weeks!
Support the show

  continue reading

50 episodes

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