Go offline with the Player FM app!
AD&D - Zero Hits Points, Dead? No so fast!
Manage episode 470291812 series 2330792
In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or bleeding. Timely assistance from allies can stabilize an unconscious character through actions like binding wounds or administering healing potions. Reviving a character who has fallen to zero hit points is not a quick process; they will remain in a comatose state for 1-6 turns and must rest for an entire week afterward, during which they cannot engage in any strenuous activities. This downtime emphasizes the importance of tactical decisions in gameplay and the need for strategic support from teammates. The discussion also covers potential long-term effects of extreme negative hit points, such as scarring or loss of limbs, adding depth to character narratives and consequences of battle.
#RPG #TabletopGames #HitPoints #GameMechanics #CharacterDeath #RolePlaying #DungeonsAndDragons
286 episodes
Manage episode 470291812 series 2330792
In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or bleeding. Timely assistance from allies can stabilize an unconscious character through actions like binding wounds or administering healing potions. Reviving a character who has fallen to zero hit points is not a quick process; they will remain in a comatose state for 1-6 turns and must rest for an entire week afterward, during which they cannot engage in any strenuous activities. This downtime emphasizes the importance of tactical decisions in gameplay and the need for strategic support from teammates. The discussion also covers potential long-term effects of extreme negative hit points, such as scarring or loss of limbs, adding depth to character narratives and consequences of battle.
#RPG #TabletopGames #HitPoints #GameMechanics #CharacterDeath #RolePlaying #DungeonsAndDragons
286 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.