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AD&D - Zero Hits Points, Dead? No so fast!

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Manage episode 470291812 series 2330792
Content provided by The Evil Dungeon Master. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Evil Dungeon Master or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or bleeding. Timely assistance from allies can stabilize an unconscious character through actions like binding wounds or administering healing potions. Reviving a character who has fallen to zero hit points is not a quick process; they will remain in a comatose state for 1-6 turns and must rest for an entire week afterward, during which they cannot engage in any strenuous activities. This downtime emphasizes the importance of tactical decisions in gameplay and the need for strategic support from teammates. The discussion also covers potential long-term effects of extreme negative hit points, such as scarring or loss of limbs, adding depth to character narratives and consequences of battle.

#RPG #TabletopGames #HitPoints #GameMechanics #CharacterDeath #RolePlaying #DungeonsAndDragons

  continue reading

286 episodes

Artwork
iconShare
 
Manage episode 470291812 series 2330792
Content provided by The Evil Dungeon Master. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Evil Dungeon Master or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or bleeding. Timely assistance from allies can stabilize an unconscious character through actions like binding wounds or administering healing potions. Reviving a character who has fallen to zero hit points is not a quick process; they will remain in a comatose state for 1-6 turns and must rest for an entire week afterward, during which they cannot engage in any strenuous activities. This downtime emphasizes the importance of tactical decisions in gameplay and the need for strategic support from teammates. The discussion also covers potential long-term effects of extreme negative hit points, such as scarring or loss of limbs, adding depth to character narratives and consequences of battle.

#RPG #TabletopGames #HitPoints #GameMechanics #CharacterDeath #RolePlaying #DungeonsAndDragons

  continue reading

286 episodes

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