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The Fallout Hub ~ Ep. 39: Interview with 14 Year Bethesda Developer Nate Purkeypile!

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Manage episode 382686460 series 3527222
Content provided by Dave, Ken, and Mr. Robots and Mr. Robots. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dave, Ken, and Mr. Robots and Mr. Robots or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

On this special interview that aired as part of the Fallout For Hope fundraiser for the American Heart Association, former 14 year developer for Bethesda Nate Purkeypile joins us! We talk about how he started his career, how Fallout 3, Fallout 4 and Fallout 76 were made, the true story behind Easter Eggs, what the deal is with the Sickleman, and how he went from "The Phoenix" to the "King of God Rays".

Discussion points:

  • Fallout 1 was his first game and hooked him on the series
  • How he landed at Bethesda
  • Why Fallout 3 and Fallout 4 look so different from a palette standpoint
  • How level design and lighting has evolved over time
  • How Fallout 76 came to be and his adventures on the road scouting locations
  • Cut content and concepts for Fallout 76 that didn't work
  • What he is most proud of with Fallout 76 and his favorite location
  • Why he left Bethesda to found Just Purkey Games AND a sneak peek of the game he is developing himself

Get 15% off Lootcrate! Use the link: https://www.tkqlhce.com/click-100173810-13902093?sid=fhub And the code: ROBOTSRADIO

ABOUT THE FALLOUT HUB:

FOLLOW MR ROBOTS:

FOLLOW KENNETH VIGUE:

FOLLOW DAVE CHAFFINS:

--- Send in a voice message: https://anchor.fm/the-fallout-hub/message

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

51 episodes

Artwork
iconShare
 
Manage episode 382686460 series 3527222
Content provided by Dave, Ken, and Mr. Robots and Mr. Robots. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dave, Ken, and Mr. Robots and Mr. Robots or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

On this special interview that aired as part of the Fallout For Hope fundraiser for the American Heart Association, former 14 year developer for Bethesda Nate Purkeypile joins us! We talk about how he started his career, how Fallout 3, Fallout 4 and Fallout 76 were made, the true story behind Easter Eggs, what the deal is with the Sickleman, and how he went from "The Phoenix" to the "King of God Rays".

Discussion points:

  • Fallout 1 was his first game and hooked him on the series
  • How he landed at Bethesda
  • Why Fallout 3 and Fallout 4 look so different from a palette standpoint
  • How level design and lighting has evolved over time
  • How Fallout 76 came to be and his adventures on the road scouting locations
  • Cut content and concepts for Fallout 76 that didn't work
  • What he is most proud of with Fallout 76 and his favorite location
  • Why he left Bethesda to found Just Purkey Games AND a sneak peek of the game he is developing himself

Get 15% off Lootcrate! Use the link: https://www.tkqlhce.com/click-100173810-13902093?sid=fhub And the code: ROBOTSRADIO

ABOUT THE FALLOUT HUB:

FOLLOW MR ROBOTS:

FOLLOW KENNETH VIGUE:

FOLLOW DAVE CHAFFINS:

--- Send in a voice message: https://anchor.fm/the-fallout-hub/message

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

51 episodes

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