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EPISODE 14 - De-mystifying the Mystical 4: So Long and Thanks for All the Mutations

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Manage episode 253779824 series 2528034
Content provided by The Forge: A Genesys RPG Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Forge: A Genesys RPG Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more.

We also look at the plethora of releases from the Genesys Foundry, break into the Skulduggery skill, and speak with the author of Terrinoth Taverns, Chris Markham, about his amazing product.

So, listeners, grab your magic staff and your lockpick set, and join GM Chris and GM Hooly as they venture into the thermonuclear wastelands of the Genesys Role Playing Game on The Forge Podcast.

CONTACT US: LISTEN/WATCH: SUPPORT: REVIEW:

iTunes (US) | iTunes (UK) | iTunes (Australia) | iTunes (Canada) | iTunes (Ireland) | iTunes (Germany) | iTunes (NZ)

Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

CHAPTER NOTES:
  • 00:00:00 - INTRODUCTION
  • 00:08:01 - STOKING THE FIRE
  • 00:08:12 - Podcast of the Week - Ebberon Renewed
  • 00:09:19 - News & Announcements
  • 00:20:13 - DIE CASTING: Skills: Skulduggery
  • 00:47:07 - THE FURNACE: Genesys Magic (Part 4)
  • 02:08:44 - BREAKING THE MOULD: Terrinoth Taverns (with Chris Markham)
  • 02:30:31 - UNDER THE HAMMER
  • 02:31:18 - Q1: Implement Missteps
  • 02:42:26 - Q2: Bucket-O-Setback
  • 02:54:55 - WRAP UP
  continue reading

33 episodes

Artwork
iconShare
 
Manage episode 253779824 series 2528034
Content provided by The Forge: A Genesys RPG Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Forge: A Genesys RPG Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more.

We also look at the plethora of releases from the Genesys Foundry, break into the Skulduggery skill, and speak with the author of Terrinoth Taverns, Chris Markham, about his amazing product.

So, listeners, grab your magic staff and your lockpick set, and join GM Chris and GM Hooly as they venture into the thermonuclear wastelands of the Genesys Role Playing Game on The Forge Podcast.

CONTACT US: LISTEN/WATCH: SUPPORT: REVIEW:

iTunes (US) | iTunes (UK) | iTunes (Australia) | iTunes (Canada) | iTunes (Ireland) | iTunes (Germany) | iTunes (NZ)

Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

CHAPTER NOTES:
  • 00:00:00 - INTRODUCTION
  • 00:08:01 - STOKING THE FIRE
  • 00:08:12 - Podcast of the Week - Ebberon Renewed
  • 00:09:19 - News & Announcements
  • 00:20:13 - DIE CASTING: Skills: Skulduggery
  • 00:47:07 - THE FURNACE: Genesys Magic (Part 4)
  • 02:08:44 - BREAKING THE MOULD: Terrinoth Taverns (with Chris Markham)
  • 02:30:31 - UNDER THE HAMMER
  • 02:31:18 - Q1: Implement Missteps
  • 02:42:26 - Q2: Bucket-O-Setback
  • 02:54:55 - WRAP UP
  continue reading

33 episodes

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