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Dead by Daylight’s Rémi Racine Bets on Himself

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Manage episode 488240211 series 3462424
Content provided by Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Our guest Rémi Racine is the founder & CEO of Behaviour Interactive—the studio behind Dead by Daylight and dozens of other titles. A veteran of the games industry for over 25 years, Rémi has helped shape not just iconic games but also the entire Canadian game development landscape - this week!

00:02:10 — From Montreal to Mainstream: Remi’s first game at age 24

Discover how Remi’s early passion project turned into a pioneering move in Canadian game development.

00:08:45 — The Birth of Behaviour Interactive

Learn how Remi spun off from Multimedia Interactive to create a now-iconic game studio.

00:14:30 — Behind the Scenes of Dead by Daylight

Remi discusses the strategy, surprises, and evolution of Behaviour’s biggest hit.

00:19:55 — How to Keep a Game Studio Independent

A rare look at the decisions and principles that kept Behaviour from being acquired.

00:27:12 — The Reality of Licensing vs. Original IP

Get Remi’s take on the balance between creative control and commercial viability.

00:34:00 — What Triple-A Studios Get Wrong

Insights from Behaviour’s CEO on the cracks in big-budget game development.

00:41:10 — Advice for Young Game Developers

Remi shares the practical skills and mindset that aspiring devs should master.

00:49:55 — His Bold Bet on Service-Based Games

Explore why Remi believes in games as ongoing services—and what makes that sustainable.

Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com

Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com

Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Shanglan (May) Li
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505

  continue reading

94 episodes

Artwork
iconShare
 
Manage episode 488240211 series 3462424
Content provided by Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alexander Seropian & Aaron Marroquin, Alexander Seropian, and Aaron Marroquin or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Our guest Rémi Racine is the founder & CEO of Behaviour Interactive—the studio behind Dead by Daylight and dozens of other titles. A veteran of the games industry for over 25 years, Rémi has helped shape not just iconic games but also the entire Canadian game development landscape - this week!

00:02:10 — From Montreal to Mainstream: Remi’s first game at age 24

Discover how Remi’s early passion project turned into a pioneering move in Canadian game development.

00:08:45 — The Birth of Behaviour Interactive

Learn how Remi spun off from Multimedia Interactive to create a now-iconic game studio.

00:14:30 — Behind the Scenes of Dead by Daylight

Remi discusses the strategy, surprises, and evolution of Behaviour’s biggest hit.

00:19:55 — How to Keep a Game Studio Independent

A rare look at the decisions and principles that kept Behaviour from being acquired.

00:27:12 — The Reality of Licensing vs. Original IP

Get Remi’s take on the balance between creative control and commercial viability.

00:34:00 — What Triple-A Studios Get Wrong

Insights from Behaviour’s CEO on the cracks in big-budget game development.

00:41:10 — Advice for Young Game Developers

Remi shares the practical skills and mindset that aspiring devs should master.

00:49:55 — His Bold Bet on Service-Based Games

Explore why Remi believes in games as ongoing services—and what makes that sustainable.

Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Find us at www.thefourthcurtain.com

Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain

Come join the conversation at https://discord.gg/KWeGE4xHfe
Videos available at https://www.youtube.com/@thefourthcurtain
Follow us on Twitter: @fourthcurtain
Edited and mastered at https://noise-floor.com

Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Shanglan (May) Li
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505

  continue reading

94 episodes

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