Artwork

Content provided by Kaley and Luke. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kaley and Luke or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

TGDS S2E10 Warren Spector pt.2 - Otherside

1:02:35
 
Share
 

Manage episode 308481317 series 3013205
Content provided by Kaley and Luke. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kaley and Luke or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Are character classes a liberating choice or a prohibitive cage?

This week on the game dev show we conclude the two part special with Warren Spector.

Warren discusses his current venture with Otherside, although, he avoids talking about System Shock 3…kind of.

We discuss how development has changed over the last two decades, Warren’s design ethos “choice, consequence, recovery”, and the many, many, nuances of game design.

  continue reading

60 episodes

Artwork
iconShare
 
Manage episode 308481317 series 3013205
Content provided by Kaley and Luke. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Kaley and Luke or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Are character classes a liberating choice or a prohibitive cage?

This week on the game dev show we conclude the two part special with Warren Spector.

Warren discusses his current venture with Otherside, although, he avoids talking about System Shock 3…kind of.

We discuss how development has changed over the last two decades, Warren’s design ethos “choice, consequence, recovery”, and the many, many, nuances of game design.

  continue reading

60 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Copyright 2025 | Privacy Policy | Terms of Service | | Copyright
Listen to this show while you explore
Play