Artwork

Content provided by DC Color. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DC Color or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

The Offset Podcast EP028: ARM In Post Production Part 1

34:35
 
Share
 

Manage episode 471961811 series 3550819
Content provided by DC Color. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DC Color or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

ARM SoCs (system on a chip) have become a hot topic in the computing world in the past few years. Apple branded ‘Apple Silicon’, Qualcomm’s Snapdragon, Ampere’s Altra, and others have been disruptive in a world once dominated by x86/x64-based systems from Intel & AMD.

In Part 1 of a two-part series on ARM in postproduction, we explore some of the essentials of ARM systems, including:

  • Basics of ARM vs x86/x64 processors
  • RISK vs Non-RISK CPUs
  • The flexibility & scalability of ARM
  • The goal of a uniform product architecture and its advantage for a company like Apple
  • GPU design/performance - the surprise of Apple’s ARM implementation
  • The appeal and benefits of efficiency and low power consumption
  • The benefits of unified memory
  • Package scalability - faster/more cores, multiple SoCs
  • Does clock speed matter with ARM SOCs?
  • Additional benefits - onboard encode/decode abilities
  • Are SoC GPUs ever going to be on par with discrete GPUs? Will discrete GPUs ever come to Apple ARM systems?

In part two, we’ll dive a bit deeper, exploring additional topics, including how cloud-based ARM computing could be a game changer for cost-effective, decentralized post workflows, what the future may hold for workstations from Apple and others, and much more.

  continue reading

31 episodes

Artwork
iconShare
 
Manage episode 471961811 series 3550819
Content provided by DC Color. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by DC Color or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

ARM SoCs (system on a chip) have become a hot topic in the computing world in the past few years. Apple branded ‘Apple Silicon’, Qualcomm’s Snapdragon, Ampere’s Altra, and others have been disruptive in a world once dominated by x86/x64-based systems from Intel & AMD.

In Part 1 of a two-part series on ARM in postproduction, we explore some of the essentials of ARM systems, including:

  • Basics of ARM vs x86/x64 processors
  • RISK vs Non-RISK CPUs
  • The flexibility & scalability of ARM
  • The goal of a uniform product architecture and its advantage for a company like Apple
  • GPU design/performance - the surprise of Apple’s ARM implementation
  • The appeal and benefits of efficiency and low power consumption
  • The benefits of unified memory
  • Package scalability - faster/more cores, multiple SoCs
  • Does clock speed matter with ARM SOCs?
  • Additional benefits - onboard encode/decode abilities
  • Are SoC GPUs ever going to be on par with discrete GPUs? Will discrete GPUs ever come to Apple ARM systems?

In part two, we’ll dive a bit deeper, exploring additional topics, including how cloud-based ARM computing could be a game changer for cost-effective, decentralized post workflows, what the future may hold for workstations from Apple and others, and much more.

  continue reading

31 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Listen to this show while you explore
Play