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Artosis interviews Frost Giant Devs on Esports & Competitive Design in Stormgate + Viewer Q&As

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Manage episode 331857047 series 2362743
Content provided by ThePylonShow. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by ThePylonShow or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Sign up for the Stormgate Beta here: https://playstormgate.com/ Add Stormgate to your wishlist: https://store.steampowered.com/app/2012510/Stormgate/ - PylonShow links for Discord, ect: https://thepylonshow.com/ - Live Stream: https://www.twitch.tv/CobraVe7nom7/ - Pylon Ep.154 VOD: https://www.youtube.com/watch?v=mD9yyOCkHAY
- Support: https://www.patreon.com/ThePylonShow/ 00. 00:00:00 Intro 01. 00:00:10 Guest introductions 02. 00:03:36 Lets jump right into it 03. 00:04:00 Esports & Competitive Design: Heroes 04. 00:16:46 Esports & Competitive Design: Economy 05. 00:22:51 Esports & Competitive Design: Units & Counters 06. 00:31:07 Esports & Competitive Design: Power Creep & Endgame Units 07. 00:33:00 Esports & Competitive Design: Hotkeys & Spellcasters 08. 00:35:14 Esports & Competitive Design: Unit Micro Potential 09. 00:39:44 Esports & Competitive Design: Maps Layout / Worker Count 10. 00:46:55 Esports & Competitive Design: Comp Map Design Process / Watchtowers 11. 00:53:18 Esports & Competitive Design: "TheProtossProblem" ™ 12. 00:55:55 Esports & Competitive Design: Competitive Modes / Esports 13. 01:02:22 Esports & Competitive Design: Plans for the lifespan of Esports & Support 14. 01:12:51 Esports & Competitive Design: Tournaments / Ladder 15. 01:17:14 Esports & Competitive Design: Patching Methods 16. 01:22:56 Esports & Competitive Design: Tournament Accessibility 17. 01:25:17 Esports & Competitive Design: Barcodes and Smurfs 18. 01:29:09 Esports & Competitive Design: Observing matches in-game, embedded streaming, etc... 19. 01:37:11 Q&A from Patreon, Discord and Reddit 20. 01:38:00 How are you looking to fund esports? 21. 01:39:13 How was the process of finding the setting you have chosen and what gave you the reason to go with that? 22. 01:41:10 Have you guys considered having ranked leagues for different game speed settings? 23. 01:42:46 Would you do patches just to shake the meta up after some time or only when something seems imbalanced? 24. 01:43:15 You've said that new story content will be tied to news seasons and competitive gameplay changes. What are some examples of how this could work? 25. 01:46:00 With the low skill floor and high skill ceiling what philosophies will you employ to keep the game fun and balanced for casual players and pros? 26. 01:50:18 Have you given any thought to LAN functionality in any shape or form, and, if so, what are your thoughts? 27. 01:51:09 In regards to campaign balance, how will missions be balanced between playing with multiple players vs a solo experience? 28. 01:52:57 What are your thoughts on the feasibility of different third party integrations to support their events? 29. 01:54:00 Do we have any information about the lore? 30. 01:54:31 How would you incorporate the lore into the units and gameplay? 31. 01:56:12 Is there anything you are thinking of implementing to make map control more advantageous for active players? 32. 01:56:36 Will Stormgate run well even on a low end pc? 33. 01:57:21 What are your thoughts about how many heroes per faction should be allowed in a game? / What are your thoughts on competitive map design re: random generation and uncertain spawning locations? 34. 01:59:21 Why did you choose the graphical design? 35. 02:00:16 Do you have any plans for supporting Apple Silicon, i.e. M1, M2? 36. 02:00:50 What is the monetization strategy, since StormGate is a free to play title? 37. 02:02:04 Any thoughts on how observing matches will be implemented? 38. 02:03:14 Where will the game land in terms of army size & supply? / Will army sizes be closer to WC3 or SC2? 39. 02:04:44 How are you going to make it a good experience and mitigate bm, hate, political chats, etc. ? 40. 02:07:24 What is your design philosophy regarding the Stormgate map editor? 41. 02:08:18 Will there be something similar to Archon mode? 42. 02:08:50 When will the next big update about the game be? 43. 02:10:13 Macro mechanics and APM to get more resources, what are your thoughts on these types of mechanics? 44. 02:12:12 How does your team see the balance between map design and unit design? 45. 02:13:13 Will we have a customisable UI? 46. 02:15:45 What's your stance on free units? 47. 02:19:32 Now being able to look back at the 2 decade history of competitive RTS, have you learned what makes a unit have a high (or infinitely high) skill ceiling? 48. 02:20:50 From an eSports standpoint, where does the team stand on 'catch up' mechanics? 49. 02:23:18 Final thoughts / Wrap up 50. 02:25:21 Thanks for watching Special thanks for making this episode possible go to: ~ Kevin "monk" Dong - (Lead Designer, Gameplay) ~ Trevor "TorcH" Housten - (Head of Esports) ~ Dan "Artosis" Stemkoski - (Host & Esports Commentator) ~ Matt "CobraVe7nom7" Land - (Producer) ~ AllelujahTV - (Timestamps) https://twitter.com/Solid_monk - https://twitter.com/EsportsTorcH - https://twitter.com/PlayStormgate - https://twitter.com/Frost_Giant - https://twitter.com/Artosis - https://twitter.com/CobraVe7nom7 - https://twitter.com/AllelujahTV
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154 episodes

Artwork
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Manage episode 331857047 series 2362743
Content provided by ThePylonShow. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by ThePylonShow or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Sign up for the Stormgate Beta here: https://playstormgate.com/ Add Stormgate to your wishlist: https://store.steampowered.com/app/2012510/Stormgate/ - PylonShow links for Discord, ect: https://thepylonshow.com/ - Live Stream: https://www.twitch.tv/CobraVe7nom7/ - Pylon Ep.154 VOD: https://www.youtube.com/watch?v=mD9yyOCkHAY
- Support: https://www.patreon.com/ThePylonShow/ 00. 00:00:00 Intro 01. 00:00:10 Guest introductions 02. 00:03:36 Lets jump right into it 03. 00:04:00 Esports & Competitive Design: Heroes 04. 00:16:46 Esports & Competitive Design: Economy 05. 00:22:51 Esports & Competitive Design: Units & Counters 06. 00:31:07 Esports & Competitive Design: Power Creep & Endgame Units 07. 00:33:00 Esports & Competitive Design: Hotkeys & Spellcasters 08. 00:35:14 Esports & Competitive Design: Unit Micro Potential 09. 00:39:44 Esports & Competitive Design: Maps Layout / Worker Count 10. 00:46:55 Esports & Competitive Design: Comp Map Design Process / Watchtowers 11. 00:53:18 Esports & Competitive Design: "TheProtossProblem" ™ 12. 00:55:55 Esports & Competitive Design: Competitive Modes / Esports 13. 01:02:22 Esports & Competitive Design: Plans for the lifespan of Esports & Support 14. 01:12:51 Esports & Competitive Design: Tournaments / Ladder 15. 01:17:14 Esports & Competitive Design: Patching Methods 16. 01:22:56 Esports & Competitive Design: Tournament Accessibility 17. 01:25:17 Esports & Competitive Design: Barcodes and Smurfs 18. 01:29:09 Esports & Competitive Design: Observing matches in-game, embedded streaming, etc... 19. 01:37:11 Q&A from Patreon, Discord and Reddit 20. 01:38:00 How are you looking to fund esports? 21. 01:39:13 How was the process of finding the setting you have chosen and what gave you the reason to go with that? 22. 01:41:10 Have you guys considered having ranked leagues for different game speed settings? 23. 01:42:46 Would you do patches just to shake the meta up after some time or only when something seems imbalanced? 24. 01:43:15 You've said that new story content will be tied to news seasons and competitive gameplay changes. What are some examples of how this could work? 25. 01:46:00 With the low skill floor and high skill ceiling what philosophies will you employ to keep the game fun and balanced for casual players and pros? 26. 01:50:18 Have you given any thought to LAN functionality in any shape or form, and, if so, what are your thoughts? 27. 01:51:09 In regards to campaign balance, how will missions be balanced between playing with multiple players vs a solo experience? 28. 01:52:57 What are your thoughts on the feasibility of different third party integrations to support their events? 29. 01:54:00 Do we have any information about the lore? 30. 01:54:31 How would you incorporate the lore into the units and gameplay? 31. 01:56:12 Is there anything you are thinking of implementing to make map control more advantageous for active players? 32. 01:56:36 Will Stormgate run well even on a low end pc? 33. 01:57:21 What are your thoughts about how many heroes per faction should be allowed in a game? / What are your thoughts on competitive map design re: random generation and uncertain spawning locations? 34. 01:59:21 Why did you choose the graphical design? 35. 02:00:16 Do you have any plans for supporting Apple Silicon, i.e. M1, M2? 36. 02:00:50 What is the monetization strategy, since StormGate is a free to play title? 37. 02:02:04 Any thoughts on how observing matches will be implemented? 38. 02:03:14 Where will the game land in terms of army size & supply? / Will army sizes be closer to WC3 or SC2? 39. 02:04:44 How are you going to make it a good experience and mitigate bm, hate, political chats, etc. ? 40. 02:07:24 What is your design philosophy regarding the Stormgate map editor? 41. 02:08:18 Will there be something similar to Archon mode? 42. 02:08:50 When will the next big update about the game be? 43. 02:10:13 Macro mechanics and APM to get more resources, what are your thoughts on these types of mechanics? 44. 02:12:12 How does your team see the balance between map design and unit design? 45. 02:13:13 Will we have a customisable UI? 46. 02:15:45 What's your stance on free units? 47. 02:19:32 Now being able to look back at the 2 decade history of competitive RTS, have you learned what makes a unit have a high (or infinitely high) skill ceiling? 48. 02:20:50 From an eSports standpoint, where does the team stand on 'catch up' mechanics? 49. 02:23:18 Final thoughts / Wrap up 50. 02:25:21 Thanks for watching Special thanks for making this episode possible go to: ~ Kevin "monk" Dong - (Lead Designer, Gameplay) ~ Trevor "TorcH" Housten - (Head of Esports) ~ Dan "Artosis" Stemkoski - (Host & Esports Commentator) ~ Matt "CobraVe7nom7" Land - (Producer) ~ AllelujahTV - (Timestamps) https://twitter.com/Solid_monk - https://twitter.com/EsportsTorcH - https://twitter.com/PlayStormgate - https://twitter.com/Frost_Giant - https://twitter.com/Artosis - https://twitter.com/CobraVe7nom7 - https://twitter.com/AllelujahTV
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