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Episode 16 - A Conversation With Jonathan Partington

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Manage episode 463516121 series 3567217
Content provided by The Retro Adventurers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Retro Adventurers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Jason and Dave welcome classic text adventure author Jonathan Partington to the program. While studying at Cambridge University, he created and contributed to several memorable games including Avon (featured in Episode 12), Crobe, Sangraal, Fyleet, Monsters of Murdac, and Spy Snatcher.

We discuss how Jonathan got hooked into text adventures, how the pipeline between Cambridge mainframe creations and the broader commercial market worked, and the best time of day to play games on official campus computers without getting scolded. And for the first time, we ask a living author which of his games we should play next!

Special thanks to Mark Hardisty for helping connect us with Jonathan.

CORRECTION: The interview mistakenly credits L to Peter Killworth. The game in question was actually GiantKiller.

Jonathan Partington on IFDB

Topologika (The Digital Antiquarian)

Phoenix (mainframe operating system) on IFWiki

Mystic Wood (board game)

Sorcerer's Cave (board game)

Peter Killworth on IFWiki

How To Write Adventure Games by Peter Killworth on MOCAGH

L: A Mathemagical Adventure

  continue reading

23 episodes

Artwork
iconShare
 
Manage episode 463516121 series 3567217
Content provided by The Retro Adventurers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Retro Adventurers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Jason and Dave welcome classic text adventure author Jonathan Partington to the program. While studying at Cambridge University, he created and contributed to several memorable games including Avon (featured in Episode 12), Crobe, Sangraal, Fyleet, Monsters of Murdac, and Spy Snatcher.

We discuss how Jonathan got hooked into text adventures, how the pipeline between Cambridge mainframe creations and the broader commercial market worked, and the best time of day to play games on official campus computers without getting scolded. And for the first time, we ask a living author which of his games we should play next!

Special thanks to Mark Hardisty for helping connect us with Jonathan.

CORRECTION: The interview mistakenly credits L to Peter Killworth. The game in question was actually GiantKiller.

Jonathan Partington on IFDB

Topologika (The Digital Antiquarian)

Phoenix (mainframe operating system) on IFWiki

Mystic Wood (board game)

Sorcerer's Cave (board game)

Peter Killworth on IFWiki

How To Write Adventure Games by Peter Killworth on MOCAGH

L: A Mathemagical Adventure

  continue reading

23 episodes

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