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290. Forever Games Are Just Rude

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Manage episode 482198702 series 2569150
Content provided by Jim Stormdancer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jim Stormdancer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Lords:

  • Lena
  • Droqen

Topics:

Microtopics:

  • Great content.
  • Multiplayer games that are focused on human connection.
  • Farmers' markets.
  • Kinopio. (The mind-mapping software.)
  • Just barfing stuff onto the page.
  • Looking at a piece of software that someone has polished for fifteen years and being astounded.
  • Weird ego boosts.
  • Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made."
  • Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.
  • A nebulous idea whose lot in life is to be dominated by more concrete ideas.
  • Making your next game with the intention of killing your most popular game.
  • Unlocking creative expression into a vessel.
  • Tolerating a combat system to get to the good parts of a game.
  • Playing a game because you enjoy pushing the buttons.
  • A museum exhibit of a hundred different platformer control schemes.
  • Using your ability to hang out with people to tell them a story.
  • A list of all the ideas you've ever had.
  • The safety of watching the numbers go up.
  • An interaction that exists to be self-perpetuating.
  • Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea.
  • Game addiction as a thing that is desirable.
  • Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.
  • Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever"
  • The mantra you use to remind yourself to not put gameplay in your games.
  • Trying to detect the humanity in a work of art.
  • Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)
  • Disagreeing about color names.
  • It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working.
  • Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself.
  • The true meaning of a Lord.
  • How to sit with the discomfort of uncertainty.
  • Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.
  • Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.
  • Ruminating about your past actions as a way to learn how to behave in the future.
  • Acting without reflection because you can't reflect and act at the same time.
  • It doesn't matter what you do as long as you feel really bad about it afterwards.
  • How to stop.
  • Don't make live service games.
  • Sitting with the knowledge that you are going to make mistakes.
  • Staring at blue-green walls.
  • The most juicy fire-fighting that's available.
  • The horrible steak that is life.
  • Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing.
  • The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station.
  • What's-his-letter?
  • If Heaven's so good, why haven't they made a Heaven 2?
  • Making a one-user forum for yourself.
  • Poetry 2: it's when you do something interesting with forum posts.
  • Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons.
  • Adding everyone who ever influenced you to the credits of your game.
  • Intentionally excluding the U.
  • Suck it, English orthography!

Support Topic Lords

  continue reading

293 episodes

Artwork
iconShare
 
Manage episode 482198702 series 2569150
Content provided by Jim Stormdancer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jim Stormdancer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Lords:

  • Lena
  • Droqen

Topics:

Microtopics:

  • Great content.
  • Multiplayer games that are focused on human connection.
  • Farmers' markets.
  • Kinopio. (The mind-mapping software.)
  • Just barfing stuff onto the page.
  • Looking at a piece of software that someone has polished for fifteen years and being astounded.
  • Weird ego boosts.
  • Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made."
  • Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.
  • A nebulous idea whose lot in life is to be dominated by more concrete ideas.
  • Making your next game with the intention of killing your most popular game.
  • Unlocking creative expression into a vessel.
  • Tolerating a combat system to get to the good parts of a game.
  • Playing a game because you enjoy pushing the buttons.
  • A museum exhibit of a hundred different platformer control schemes.
  • Using your ability to hang out with people to tell them a story.
  • A list of all the ideas you've ever had.
  • The safety of watching the numbers go up.
  • An interaction that exists to be self-perpetuating.
  • Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea.
  • Game addiction as a thing that is desirable.
  • Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.
  • Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever"
  • The mantra you use to remind yourself to not put gameplay in your games.
  • Trying to detect the humanity in a work of art.
  • Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)
  • Disagreeing about color names.
  • It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working.
  • Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself.
  • The true meaning of a Lord.
  • How to sit with the discomfort of uncertainty.
  • Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.
  • Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.
  • Ruminating about your past actions as a way to learn how to behave in the future.
  • Acting without reflection because you can't reflect and act at the same time.
  • It doesn't matter what you do as long as you feel really bad about it afterwards.
  • How to stop.
  • Don't make live service games.
  • Sitting with the knowledge that you are going to make mistakes.
  • Staring at blue-green walls.
  • The most juicy fire-fighting that's available.
  • The horrible steak that is life.
  • Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing.
  • The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station.
  • What's-his-letter?
  • If Heaven's so good, why haven't they made a Heaven 2?
  • Making a one-user forum for yourself.
  • Poetry 2: it's when you do something interesting with forum posts.
  • Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons.
  • Adding everyone who ever influenced you to the credits of your game.
  • Intentionally excluding the U.
  • Suck it, English orthography!

Support Topic Lords

  continue reading

293 episodes

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