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Graphics APIs - History and Today

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Manage episode 486676688 series 3549662
Content provided by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Enjoying the show? Hating the show? Want to let us know either way? Text us!

Way back in the 1960s...computer graphics were born with Ivan Sutherland's Sketchpad...then in the early 80s, James Clark at Silicon Graphics publishes his paper on the geometry engine...becoming the birthplace for IRIS GL (later, OpenGL).

Then came DirectX...along with a flurry of also-rans...

With the explosion of commodity hardware in the mid-90s, games, graphics, and APIs would never be the same.

Join Rob Wyatt and PJ McNerney as they take a look down memory lane and explore the evolution of graphics APIs through the decades and ponder what the future might look like with these mighty compute engines.

  continue reading

23 episodes

Artwork
iconShare
 
Manage episode 486676688 series 3549662
Content provided by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rob Wyatt and PJ McNerney, Rob Wyatt, and PJ McNerney or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Enjoying the show? Hating the show? Want to let us know either way? Text us!

Way back in the 1960s...computer graphics were born with Ivan Sutherland's Sketchpad...then in the early 80s, James Clark at Silicon Graphics publishes his paper on the geometry engine...becoming the birthplace for IRIS GL (later, OpenGL).

Then came DirectX...along with a flurry of also-rans...

With the explosion of commodity hardware in the mid-90s, games, graphics, and APIs would never be the same.

Join Rob Wyatt and PJ McNerney as they take a look down memory lane and explore the evolution of graphics APIs through the decades and ponder what the future might look like with these mighty compute engines.

  continue reading

23 episodes

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