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The Return of the Obra ft. DPI Discourse

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Manage episode 409571914 series 3539074
Content provided by useyouritems. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by useyouritems or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Episode 8 and we get into 1 bit graphic design, a bit of Said's philosophy, the correct mouse sensitivity, and the making of a mystery. All our resources are noted below.

Listener, a heads up from Jason: I apologize for an error I made in misremembering and labeling the royalty on board as Fujianese instead of Formosan. I was recalling my previous writings on the game and did not do enough research. I will do better in future episodes and am sorry--Jason

0-44 non-spoiler , non-engineering discussion

44- 51:52 engineering discussion on pixels and shaders

51:52-1:15:45 remaining non-spoiler discussion

1:15:45-2:27 SPOILER TERRITORY

Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!

1-bit shader tutorial

Lucas Pope's creation blog

----------------------------

Join the conversation on Discord

Email us at: [email protected]

Read us at: useyouritems.substack.com

Chat us at: twitch.tv/useyouritems

Follow Jason at: @dancingfroggame on twitter

Follow Fran at: @el_frantastico on threads

----------------------------

Art by Francisco Martin

Theme music by William O'Rourke

  continue reading

23 episodes

Artwork
iconShare
 
Manage episode 409571914 series 3539074
Content provided by useyouritems. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by useyouritems or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Episode 8 and we get into 1 bit graphic design, a bit of Said's philosophy, the correct mouse sensitivity, and the making of a mystery. All our resources are noted below.

Listener, a heads up from Jason: I apologize for an error I made in misremembering and labeling the royalty on board as Fujianese instead of Formosan. I was recalling my previous writings on the game and did not do enough research. I will do better in future episodes and am sorry--Jason

0-44 non-spoiler , non-engineering discussion

44- 51:52 engineering discussion on pixels and shaders

51:52-1:15:45 remaining non-spoiler discussion

1:15:45-2:27 SPOILER TERRITORY

Francisco is a game designer and engineer, while Jason brings a scholarly, literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!

1-bit shader tutorial

Lucas Pope's creation blog

----------------------------

Join the conversation on Discord

Email us at: [email protected]

Read us at: useyouritems.substack.com

Chat us at: twitch.tv/useyouritems

Follow Jason at: @dancingfroggame on twitter

Follow Fran at: @el_frantastico on threads

----------------------------

Art by Francisco Martin

Theme music by William O'Rourke

  continue reading

23 episodes

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